All of this seems like management/higer up decision to me
I wouldn’t put most of that on devs.
Just the one about Larry and his breast milk fetish
Big if true.
Game devs back then were also the company owners and CEOs.
well good thing thats not the case anymore!
imagine how bad video games were if these imbecils had any more power smh
/s :<
I’m in love with the amount of different wojaks that are there these days.
There are like two at best
This is unfortunately very true. Thankfully there are a lot of great indie games that don’t have this problem.
Just go to itch.io or newgrounds.com
100% that. They are essentially selling a broken product, it is ridiculous.
just play indie
Regarding the always online for singleplayer: https://stopkillinggames.com/
Imma need some context on that breastmilk one.
Jesus Christ that’s horrible.
ya have to consider that game development back then was a hobby/new business venture and the corporations hadnt gotten its capitalist, profit-maximizing ray all over the process yet
just look at indies vs the usual story of how upper management gets in the way of development
Exaclty. I can find you an indie game in the last couple years for each top-line category. Well, except coding the entire game in assembly. I mean, it’s a flex, but we just don’t live in that world of necessity anymore.
Game publishers*
The minimum requirements one is a bit of a weird one, as those were definitely a thing back then. Gaming pushed computer technology a lot and personally a lot of my computer upgrades were motivated to play the latest games.
I remember upgrading my PC for Duke3D from 4MB to 8MB, it cost me my entire paycheck.
I remember very specifically not being able to play a game I was gifted because it needed at least 256mb of ram and the family computer only had 128mb.
I was extremely sad, then after months tried to push my parents to her a new computer. They say that the computer is supposed to have 256mb of ram.
After a while we realized that one of the ram sticks was not properly plugged in.
When games like Half-Life were released im pretty sure most people didnt have a 3d capable GPU
Back then strict requirements made sense. Doubling anything made a huge difference. Not so much anymore. Today’s AAA games do look marginally better than the AAA games of 5 years ago, but only marginally, and these slight improvements in fidelity have massive computational cost which directly results in worse performance.

Yeah, imagine the games we could have if this had not stopped because of consoles.
Not saying it was a good development. Just saying it rapidly developed game graphics and systems.
Yeah, Quake 2 recommended a Pentium 133, and that was released two years earlier(the AMD equivalent was released only a year and a half before the game). It required a Pentium 90 which was three years old, but it didn’t run smooth from what I remember.
That sort of requirement for a major component today would be considered self-sabotage for most non-vr pc games.
🎶its uncompressed asset time🎶









