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Clbull@lemmy.world to 196@lemmy.blahaj.zone · 1 year ago

Game Developer Rule

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Game Developer Rule

lemmy.world

Clbull@lemmy.world to 196@lemmy.blahaj.zone · 1 year ago
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  • UnsavoryMollusk@lemmy.world
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    1 year ago

    All of this seems like management/higer up decision to me

  • LuxSpark@lemmy.cafe
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    1 year ago

    I wouldn’t put most of that on devs.

    • Impleader@lemmy.world
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      1 year ago

      Just the one about Larry and his breast milk fetish

  • Yerbouti@sh.itjust.works
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    1 year ago

    Big if true.

  • DickFiasco@lemm.ee
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    1 year ago

    Game devs back then were also the company owners and CEOs.

    • riwo@lemmy.blahaj.zone
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      1 year ago

      well good thing thats not the case anymore!

      imagine how bad video games were if these imbecils had any more power smh

      /s :<

  • VolumetricShitCompressor@lemmy.dbzer0.com
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    1 year ago

    I’m in love with the amount of different wojaks that are there these days.

    • Cactus_Head@programming.dev
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      1 year ago

      There are like two at best

  • MonsterCity7732@sh.itjust.works
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    1 year ago

    This is unfortunately very true. Thankfully there are a lot of great indie games that don’t have this problem.

  • CthulhuDreamer@lemmy.world
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    1 year ago

    Just go to itch.io or newgrounds.com

  • FelixCress@lemmy.world
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    1 year ago

    100% that. They are essentially selling a broken product, it is ridiculous.

  • Jumuta@sh.itjust.works
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    1 year ago

    just play indie

  • atro_city@fedia.io
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    1 year ago

    Regarding the always online for singleplayer: https://stopkillinggames.com/

  • criss_cross@lemmy.world
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    1 year ago

    Imma need some context on that breastmilk one.

    • gnutrino@programming.dev
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      1 year ago

      https://www.invenglobal.com/articles/15938/lactating-activision-blizzard-employees-detail-abuse-say-breast-milk-was-repeatedly-stolen

      • criss_cross@lemmy.world
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        1 year ago

        Jesus Christ that’s horrible.

    • The D Quuuuuill@slrpnk.net
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      1 year ago

      https://web.archive.org/web/20200623155037/https://www.nytimes.com/2020/06/23/style/women-gaming-streaming-harassment-sexism-twitch.html

  • lovelily@lemmy.today
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    1 year ago

    ya have to consider that game development back then was a hobby/new business venture and the corporations hadnt gotten its capitalist, profit-maximizing ray all over the process yet

    just look at indies vs the usual story of how upper management gets in the way of development

    • Glide@lemmy.ca
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      1 year ago

      Exaclty. I can find you an indie game in the last couple years for each top-line category. Well, except coding the entire game in assembly. I mean, it’s a flex, but we just don’t live in that world of necessity anymore.

  • Zwiebel@feddit.org
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    1 year ago

    Game publishers*

  • Thorry84@feddit.nl
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    1 year ago

    The minimum requirements one is a bit of a weird one, as those were definitely a thing back then. Gaming pushed computer technology a lot and personally a lot of my computer upgrades were motivated to play the latest games.

    I remember upgrading my PC for Duke3D from 4MB to 8MB, it cost me my entire paycheck.

    • BastingChemina@slrpnk.net
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      1 year ago

      I remember very specifically not being able to play a game I was gifted because it needed at least 256mb of ram and the family computer only had 128mb.

      I was extremely sad, then after months tried to push my parents to her a new computer. They say that the computer is supposed to have 256mb of ram.

      After a while we realized that one of the ram sticks was not properly plugged in.

    • kittenzrulz123@lemmy.blahaj.zone
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      1 year ago

      When games like Half-Life were released im pretty sure most people didnt have a 3d capable GPU

    • 𝕲𝖑𝖎𝖙𝖈𝖍🔻𝕯𝖃 (he/him)@lemmy.world
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      1 year ago

      Back then strict requirements made sense. Doubling anything made a huge difference. Not so much anymore. Today’s AAA games do look marginally better than the AAA games of 5 years ago, but only marginally, and these slight improvements in fidelity have massive computational cost which directly results in worse performance.

      diminishing returns

    • t_berium@lemmy.world
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      1 year ago

      Yeah, imagine the games we could have if this had not stopped because of consoles.

      Not saying it was a good development. Just saying it rapidly developed game graphics and systems.

    • mriswith@lemmy.world
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      1 year ago

      Yeah, Quake 2 recommended a Pentium 133, and that was released two years earlier(the AMD equivalent was released only a year and a half before the game). It required a Pentium 90 which was three years old, but it didn’t run smooth from what I remember.

      That sort of requirement for a major component today would be considered self-sabotage for most non-vr pc games.

  • waldfee@feddit.org
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    1 year ago

    🎶its uncompressed asset time🎶

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