In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I’m damn proud of it and the team. We couldn’t have made a better Dragon Age, only a different one.

  • RightHandOfIkaros@lemmy.world
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    2 days ago

    “We couldn’t have made a better Dragon Age.”

    Then you shouldn’t work on Dragon Age anymore.

    I mean, level design wasn’t really Dragon Age’s problem, so I don’t even know why this guy feels the need to talk at all. Trying to defend the others that were actually part of the problem just makes him looks stupid.