You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

  • it_depends_man@lemmy.world
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    1 year ago

    I think mass effect is a clear contender, the ending to mass effect 2 was a bit meh, and then it really hit the fan with mass effect 3 and for those who didn’t get message, they also made mass effect andromeda.

    • brucethemoose@lemmy.world
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      1 year ago

      Hear me out.

      I liked Andromeda’s concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me. FemRyder’s VA was good.

      The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.

      …But yeah, the story felt like a first draft, part 1. Which is, reportedly, exactly what it was.

      • it_depends_man@lemmy.world
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        1 year ago

        The concept makes a lot of sense and was really really cool.

        I saw a playthrough and I had 3-4 problems:

        • everyone seems to be better at colonizing on their own, separate from the home base, whose literal only purpose is to colonize.
        • (mechanically the whole colonization thing is trivialized by mary sue story progression and deus ex machina devices)
        • all the new aliens are once again roughly 2m tall humanoids
        • the ending felt… very “we need setpieces” and “absolutely make it a parade of every minor character we talked to”

        ME1 even had Rachni, as non-humanoid npcs, could have something like that…

        (And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule. It’s 99% a direction and writing problem.)

        • brucethemoose@lemmy.world
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          1 year ago

          Yeah! There was a twist with the Kett to kinda justify 2 meter humanoid aliens, but still.

          And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule.

          It was released like a month too early; I don’t remember any bugs or art oddities in my playthrough. In fact, I thought the movement animations in particular were the best of any game I’ve played, and might still be.

          Ugh, that game needs a redo, even though I know that would never happen.

        • Mithre@lemmy.world
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          1 year ago

          I’d say part of the problem for Andromeda was that everyone else got there first in terms of colonization; the player isn’t exploring a new location, untouched by colonists, they’re going to an established settlement and exploring around that instead.

    • Nima@leminal.space
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      1 year ago

      strangely enough, for all the hate Andromeda gets, I have more playtime in that game than the original trilogy combined.

      Andromeda is more fun to replay. and to me the combat is hella fun. the characters are good. the loyalty missions are awesome.

      the story? ehhhh. it has potential, honestly. and left us wide open for exploration.

      its not the most flawless perfect game in existence, but damn its pretty good.

    • jordanlund@lemmy.world
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      1 year ago

      OMG - Mass Effect 3, yes.

      I’d add Fable III. I got it in a “Buy 2, get 1 for $5” sale and I STILL felt ripped off.

      • Druid@lemmy.zip
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        1 year ago

        Oh gee, I couldn’t think of something to put here. But Fable 3 was definitely a flop

      • Darkenfolk@sh.itjust.works
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        1 year ago

        Honestly everything after fable 1 (yes, that includes “the lost chapters”) was kinda meh.

        Fable was great, good storytelling with some twists and fun side quests. Loved the comat and the spell system and how much choice you had. End boss really felt like an end boss.

        Honesty, all of this? The same for “lost chapters”.

        The last boss fight was absolutely dogshit though, what a letdown. You have this huge fucking dragon and it was just such a disappointment compared to the OG jack of blades. It’s difficulty and movesets just didn’t feel right for a endboss level enemy.

        Personally never played 2, although I have watched some letsplays and meh. So far as I can tell they gutted the magic system, had a decent story and some quality of life changes.

        3 I did play and it would have been a decent game, if it wasn’t sold as a Fable game. Didn’t like the timer for the Big Bad, magic was boring.

        • jordanlund@lemmy.world
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          1 year ago

          Fable 2 largely was just as good as one with one added bonus… for me at least.

          The cutscenes were all done in engine, with all the same rules that the game has.

          So running into the final boss fight, I had run out of healing items, so I ate ALL my food and drank ALL my beer and wine before starting the final fight.

          Cut scene starts. Villain starts his villiain monologue as villains do. My character proceeds to puke all over his shoes.

      • Kazumara@discuss.tchncs.de
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        1 year ago

        Agreed, Fable III was a brutal step back. You couldn’t even equip clothing pieces individually anymore, and the whole “you’re king now, better collect enough money in time” sucked too.

      • Omega@lemmy.world
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        1 year ago

        I actually loved Fable 3, along with the rest of the series. It wasn’t as good as the other 2, but I still thought it was great.

        I wasn’t part of the zeitgeist at the time. But I was surprised to find out much later that so many people hated it.

        • Zahille7@lemmy.world
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          1 year ago

          I love Fable 3. I love how the weapons will change, I like the “Sanctuary” pause menu, and the world is awesome (if a little small). I do wish they were able to make it bigger with more side quests though.

            • Omega@lemmy.world
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              1 year ago

              If I remember right, that was there for plot purposes, but had no impact on the game.

              • Guitar@lemmy.world
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                1 year ago

                No it definitely had an impact on the game. You had to either contribute enough of your personal wealth, or choose all the evil choices as regent, otherwise most of the citizens would die at the end. If you didn’t do it right, it left the world basically devoid of NPCs. For a series that made such a big deal about choice, the end of Fable III only had one right answer.

                • Zahille7@lemmy.world
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                  1 year ago

                  Yeah. There are ways to absolutely break it though. Like if you just buy all the properties you can, you’ll be swimming in gold from the rent.

                  And then you can share extra gold between characters, so you can start the next playthrough with a “small loan” kinda thing.

  • Novamdomum@fedia.ioOP
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    1 year ago

    For me Just Cause 4 is the worst one for too many reasons to list. Also, I’m still not sure about Kingdom Come: Deliverance 2, but that could have a lot to do with not being ready to play a middle aged, yolked Henry lol

    (Edit: Oh and Sniper Elite 6 seems like a contender too. Although SE5 was very poorly received at the beginning until they fixed the issues and then it turned into one of the most awesome games ever so who knows…)

    • FlihpFlorp@piefed.zip
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      1 year ago

      Came in here looking for just cause

      I got 2 on my Xbox 360 as a hand me down from a family friend in maybe early 2010s cus I also got oblivion from them and remember looking up guides and Skyrim stuff popping up left and right for

      Anyways I have 240 in jc3 and find it just fun. And then I have 130 hours in 4

      Ngl give me a small graphic upgrade, give me the ammo economy and wingsuit of 3 as well as a new map and I’d be happy

      I followed this game like crazy even pre ordering (lesson learned) some upgrade edition that was later released as dlc so yeah I was excited for this

      Don’t get wrong definitely disappointed (bought into the hype so that didn’t help) but I occasionally jump back into the game and have some fun

      My complaint is the story just wasn’t good. Like no one’s playing just cause for the story but something about it my casual ass didn’t like it

    • Zahille7@lemmy.world
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      1 year ago

      4 was janky, and jumped the shark too many times in the story.

      But damn did I have a fun time playing it. The weather guns are stupid, but they’re fun. Just like the jetpack and weather guns from the DLC for 3. We’re not playing these games for realism; at least I’m not. I wanna glide around over a base and bomb the shit out of it and watch everything explode.

      • Novamdomum@fedia.ioOP
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        1 year ago

        100% agree which also leads to one of the biggest disappointments in JC4 for me; re-spawning enemies… It was so satisfying to conquer bases in JC3 and you knew that was it then. That base belonged to the rebellion for good. Also they changed Rico’s ethnicity and bodyshape. Here’s the hero you love except he’s South American now and his muscles are gone. He’s meant to be an ironic cliche “Thees could be traaable”. That was the whole point. It was fun. I think the thing that ticked me off the most though was that all they had to do was make a graphically updated clone of JC3 with another land to fight over and they could have spawned an endless amount of sequels. I’ve played through JC3 so many times and the second that Firestarter soundtrack comes on it’s just so. damn. perfect 😎🍷

  • Coelacanth@feddit.nu
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    1 year ago

    Viconia and Sarevok had no reason to be in BG3 and by choosing to use WOTCs deplorably terrible supplemental product lore as canon Larian has now cemented those character portrayals forever, which was just pure character assassination.

    • 1SimpleTailor@startrek.website
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      1 year ago

      I adore BG3 but yeah. Viconia in particular felt like a big middle finger to fans of the original games. If they wanted to bring back an OG character to be irredeemably evil, Edwin is right there!

      • Coelacanth@feddit.nu
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        1 year ago

        Well, canonically Edwin gets punked by Elminster and lives out his days as a bar wench. And since they decided from the get-go to set BG3 a hundred years after the originals he’d be long dead, along with any other human NPC from the older games. Which, the fact that they started from the point of “let’s set it 100 years later” tells you enough of how much they wanted to deal with the older games. Viconia is not the only thing in BG3 that gives vibes of disdain at worst and disinterest at best for the originals. Flail of Ages is a useless trash weapon randomly sold by a vendor, for fucks sake!

        I wonder how many at Larian even played BG1&2. I get such a Wiki-research vibe from a lot of the callbacks.

    • Björn@swg-empire.de
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      1 year ago

      Is it possible that WOTC just utterly suck? Like even playing D&D for real at a table I always thought the wizard’s stuff was kinda boring. Every time our DM did something himself it was awesome.

      • JackbyDev@programming.dev
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        1 year ago

        Creating a d&d campaign is difficult, and publishing it in a way that communicates what needs to be known is tricky. It’s almost the opposite of a novel. In a novel you need to save twists and turns until the end. I’m a d&d campaign the DM needs to know them all from the start. But you also don’t want to overwhelm someone with too much information. But you don’t want someone who is following the module closely instead of using it as inspiration to “write” themselves into a corner because they didn’t know something would happen in a specific way later.

        The main published modules for 5e are all a little different in how they present everything. Some may be better than others for certain DMs and certain groups.

      • Coelacanth@feddit.nu
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        1 year ago

        I don’t play D&D - in fact I don’t play any TTRPG anymore (imagine having friends) - but I’ve heard a lot of criticism about WOTC’s products, yes. A lion’s share of it is about how unhelpful the official adventures are for DMs, but I’ve also heard the writing criticised from time to time.

        I’ve heard good things about Waterdeep: Dragon Heist and the Curse of Strahd remake though.

  • MyDarkestTimeline01@ani.social
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    1 year ago

    Dragon Age 2 ruined Dragon Age for me.

    Mass Effect 3’s ending soured me to anything EA until Titanfall 2 was less than $20.

    I’m sure I’m forgetting a few more ones but those two stand out the most.

    • Senseless@feddit.org
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      1 year ago

      The asset recycling in DA2 was absolute madness. I really tried to like DA:I and finished it once but it was painful at times. Has nothing on common with Dragon Age but its name.

  • icerunner_origin@startrek.website
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    1 year ago

    Renegade III: The Final Chapter.

    Renegade on the ZX Spectrum was good, the sequel Target: Renegade was one of my favourite games for years, but the third game was a cynical cash grab, badly executed, barely playable.

    • Quetzalcutlass@lemmy.world
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      1 year ago

      MMOs and live service ruin lore. They’ll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they’re dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!

    • PalmTreeIsBestTree@lemmy.world
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      1 year ago

      Everything after 3 is poorly written fan fiction to me. It still is one of my favorite franchises of all time, but it’s never going to be the same again. Halo Wars 2 was all right though.

      • ampersandrew@lemmy.world
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        1 year ago

        Half of Halo 4 was the best story they ever put in a Halo game. The other half was embarrassingly formulaic sci-fi.

        • PalmTreeIsBestTree@lemmy.world
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          1 year ago

          It’s okay but Halo 5 makes the whole story worthless and fighting the promethean enemies in 4 is horrible. All of them are bullet sponges and there isn’t enough ammo to kill them.

          • Omega@lemmy.world
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            1 year ago

            I don’t think 5 ruined 4. By the end of 5 it’s established that this Cortana is not the same Cortana. For all intents and purposes, the old Cortana is gone.

            Infinite however, gave her a sympathetic send-off which undid that.

        • Omega@lemmy.world
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          1 year ago

          CE, Reach, and ODST are my top 3 games in the franchise. I think i have a special appreciation for the self-contained stories.

          Actually, I had REALLY hoped Infinite would use ODST as a template for their open world. Because IMO, Infinite implemented it terribly in just about every way they could.

    • Omega@lemmy.world
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      1 year ago

      4 and 5 didn’t ruin anything for me. There’s stuff I genuinely like about them that got me excited for the next game. Plenty I didn’t like about them too.

      Then there’s Infinite… it feels like the DLC or post-game content to a game we never got. And the multiplayer was unplayable last I saw. It made me no longer excited for the next game.

      I still do Halo game nights a couple times a year though.

      • brucethemoose@lemmy.world
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        1 year ago

        4/5 made so much accumulated story baggage though.

        Infinite would have been better if 4/5 and whatever requisite novels didn’t exist.

        • Omega@lemmy.world
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          1 year ago

          How much baggage do you have to address? Evil Cortana, Guardians, and Prometheans. The rest can be managed around.

          If Infinite didn’t have to wrap up the previous games, it wouldn’t have that stink on it. But then it would have had even less substance. And the shitty open world wouldn’t have been any better.

          It would have been better if they just used Cortana and the Guardians to wrap up the Promethean saga. But then they’d still have to write a decent story, which apparently they are incapable of.

          • brucethemoose@lemmy.world
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            1 year ago

            It’s more that they wrote themselves into a corner with Cortana’s state/loss, all the forerunner lore being out in the open now, the weird Guardians stuff…

            Infinite could have been a much more subtle expansion on the forerunners, keeping them enigmatic like the trilogy, and kept Cortana. That’s much more straightforward and “Halo”

            The open world stuff wasn’t awful. I loved the marine encounters. But yeah, it felt half baked.

        • Scrubbles@poptalk.scrubbles.tech
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          1 year ago

          Watched a recent video on magic and writing and it applies for scifi too. Every time you add to the lore you now have to remember and support it forever. 4 just added so much that they clearly didn’t think through like that. Bungie dishes out lore in small bits from 1-3, and it was so exciting when you got just the small tiny bit of backstory. 4 and 5 then just dumped in on your plate in healing portions.

  • Duamerthrax@lemmy.world
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    1 year ago

    Not necessarily beloved, but I hated the tone and genre shift between Jak and Daxter and Jak 2. I hated the driving sections so much, that that’s where I put the game down. Looking back, I guess they wanted to make a different game, but had to make a sequel?

    • Zahille7@lemmy.world
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      1 year ago

      I played the series in reverse order so I love Jak 2 and 3. TPL is okay, but I do actually like the action-y gameplay of the sequels.

  • Mutterwitz@discuss.tchncs.de
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    1 year ago

    Might & Magic IX.

    I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.

  • ApatheticCactus@lemmy.world
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    1 year ago

    Destiny. Played the heck out of 1, and 2 is just… Annoying. I still play, but I actively disuade people from picking it up.

    It went from a mechanically fun game with garbage storytelling but amazing lore, to mechanically complex and hyper specialzed, still mostly garbage storytelling, and lore that is trying to constantly one up itself or nonexistent. The seasonal model was a mistake and it’s grindy for the sake of money. It really took a terrible turn down sitcom alley of having the seasonal content need stakes, but also not really change anything drastic. So it just feels like tasks for the sake of tasks… Which it is. A neverending treadmill where grinding has only very short lived rewards.

  • HowlsSophie@lemmy.world
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    1 year ago

    Prince of Persia. First two were good, though a glitch toward the end of the second one kept me from finishing it.

    The third one was an abomination. Completely different tone and vibe, completely different Prince. DNF.

  • theskyisfalling@lemmy.dbzer0.com
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    1 year ago

    Two of my favourite games of all time are Diablo 2 and Guild Wars.

    Both of these games I was insanely hyped for the following games in the series and got them both on their respective releases days. Both were utterly disappointing crap when compared to their previous games and both probably contributed heavily to how I will now no longer get hyped for any game let alone buy one in their first year or two of release.

    • Rai@lemmy.dbzer0.com
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      1 year ago

      I was soooooo excited for Diablo 3. I even loved it when it came out, as horrible difficult and grindy as it was. I would have kept loving it if they just expanded on that… but nope, they took out trading and economy, the things that made item drops feel exciting for me. Without any sense of value, loot was just… boring.

      I didn’t touch Diablo 4 and it sounds like I made the correct decision.

      The remaster of Diablo 2 was excellent.

      • theskyisfalling@lemmy.dbzer0.com
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        1 year ago

        I didn’t, I remember falling asleep playing it not long after release which didn’t bode well, I wanted to like it but couldn’t. I “enjoyed” it for a while many years later as a co-op experience on a console (I forget which one) whilst getting stoned but it was more scratching an itch for that genre and playing with friends locally that really won it over in that instance rather than the game itself.

        Likewise with 4, I didn’t even give it the time of day tbh, I still haven’t really seen much about it.

        I’d have liked to play the remaster but I refuse to give those assholes any money and the main draw for me was multiplayer as a kid. I played the SP briefly on a pirate version but it was always about the MP for me.

    • Nefara@lemmy.world
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      1 year ago

      I don’t think that’s a fair assessment of Guild Wars 2. It was not a true sequel to Guild Wars 1 but it’s a decent game in its own right. I can see that if you’re playing a great city builder game and they announced a sequel, you would be thrown if that sequel was a 4x instead. But in this analogy, it’s a damn good 4x and maybe even the best amongst its contemporaries. Plus the original game is still there in all of its charm and originality, they’ve kept the servers running this long and seem to plan on keeping on doing so until no one is playing.

      • theskyisfalling@lemmy.dbzer0.com
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        1 year ago

        But the question wasn’t give a fair assessment of a sequel to a game you like.

        I realise that it isn’t objectively a bad game or anything like that and a lot of people still play it until this day and I for sure appreciate them keeping the servers up for the old game so I can still go back to play it should I choose. But the question was what sequel to a game I loved ruined it for me and anyone who played both can see they are blatantly not the same game at all.

        GW2 was a complete departure from how the first game worked to a more generic MMO style, I’m sure it is a great game in its own right but for me personally, when compared to the amazing first game, it just doesnt hold a candle.

  • smeg@feddit.uk
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    1 year ago

    Sticker Star kind of ruined Paper Mario for me. Super Paper Mario had already gone quite weird, but in a good way - the combat was completely different but it still felt like the original and TTYD in terms of the levelling, exploration, and plot.

    Sticker Star, Colour Splash, and Origami King are very linear in comparison, their lack of experience makes battles largely pointless, and the obsession with giant household objects and nameless toad NPCs is getting tedious.

    The latest three games were all still enjoyable, but they’re really nothing on the first three.

    • Dogiedog64@lemmy.world
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      1 year ago

      Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it’s mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been “use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to.”

      This isn’t to say modern Paper Mario games are bad, just that it’s blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of “watch this big thing explode, ooh pretty colors :DDD!!!” Sticker Star is definitely the worst of them though.

      I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just… really don’t care for modern Paper Mario as it is.

    • missingno@fedia.io
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      1 year ago

      The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

      And the fix would’ve been so simple: EXP. Y’know, the thing RPGs normally give you as a reward for combat?