Probably Malenia, but she’s beatable. Definitely had a tougher time learning her than Freide, Gael, Artorias, Manus, Fume Knight, or Ivory King etc.
The snake boss in Nioh 2. My friend kept coming back that day to say, “You haven’t killed it yet?!”
As a kid I beat the vampires in Illusion of Gaia as Will. Didn’t realize you could change.
Wow, I gave up trying to beat it a few months ago because it was too hard to get past them. I was playing as Will
First time fighting Lothric/Lorian in Dark Souls 3. I was playing a mage which was not it for the fight. Also the runback was about a minute which really ramped up my hatred for the fight. On ng+ after a respec to greatsword wielder, that fight is painfully easy. Greatsword effortlessly hits Lothric’s hitbox while he’s on Lorian’s back which trivializes it, but I didn’t know that on first playthrough.
There’s a lift right at the side of the main entrance into the bossfight arena that cut down the runback time. You can just rest at the dragonslayer armour and then take the lift up right to the entrance, skipping the annoying stairs of enemies.
Yeah, I know. The runback is still nearly a minute.
Hmm. Not sure. Some bosses that immediately came to mind were O&S in Dark Souls 1 and Hume in Eternal Daughter though. I think I had more trouble with the latter, but it’s been so long that I’m not sure.
The Lindwurm in Battle Brothers.

Is that Linerider?
Ski Free. Came with most installs of Windows 3.0 back in the day.
When the player passes the 2,000-meter mark, the Abominable Snowman appears and starts to chase the player, eating them when it catches them.
You can press f to go faster.
As always relevant XKCD

The striders towards the end of Half Life 2 episode 2.
Mushihimesama Futari’s final boss. I felt so proud of myself when I beat it and this is the game that got me into playing Touhou on lunatic mode for fun
Gow Ragnarok. That last Valkyrie.
That stupid course in Star Wars Racer where you have to stay on a very narrow ledge. When you fall off you’re relegated to a super long detour and basically have to start over because you have no chance of winning if you fail even once.
Oh yeah I remember that one. Wouldn’t have been an issue if not for the bad steering of pods.
The spoiler boss in dead cells.
The boss is not particularly hard but you can only face him after a full run on the max difficulty where you will likely use most of your very limited resources before the bossfight, meaning you can only take a couple hits (at best) before dying.
I barely managed to scrape together a single win with 4 boss cells. No way I’m ever gonna get further.
So this is dumb but there is a Mummy game, as on the movie, I think on PS2. You could play through as either O’Connell (Brendan Fraser) or Imhotep (he was fun but pretty overpowered). I don’t remember there being a difficulty setting but I could be wrong.
I beat it with Imhotep but never could beat it with O’Connell. I want to say the final boss was the Scorpion King. I tried so many times.
The only thing I can figure is I didn’t load up on as much ammo, grenades, equipment, etc. as possible and never went back to try differently.
Could you die as Imhotep? I’m getting Sphinx and the Cursed Mummy vibes from how you explain this.
Maybe? I don’t remember if it’s specifically “death” or just some kind of excuse for a game over.
And sorry, I had to look it up, it’s actually The Mummy Returns for PS2.
Here’s a full playthrough of both.
Well, I’ve never beat Sans from Undertale, but if we’re only counting those we did beat… Maybe it’s Undyne the Undying from the same game. I’m deducing that from the time it took me, but to be honest there’s a boss from another game that came to my mind first. See, neither of these bosses feel “unfairly” hard because you have to go out of your way to pick the hardest route to face them. There was one boss whose hardness seems unfair and bad, that was the third boss from the first Spectrobe game. This was really out of nowhere. The first boss took me a few tries because I wasn’t used to he game mecanics yet, the second was easy, but the third? I had to look up strategies online, make dozens of trips between my ship and the bosse’s location, fighting every mob on the way each time to level my spectrobes up in addition to digging up minerocs to feed them; got them from adult to evolved and finally then I could beat it. After this fight, my spectrobes honestly felt overleveled and every enemy from then on felt super easy.
Worst part is, the plot didn’t even justify this boss to be so hard. It didn’t make it feel important. It wasn’t directly threatening a populated planet, it wasn’t anounced before it appeared, it was just there, in the middle of the jungle. And your mission was to find a diamond. Not an important and powerful item that’s key to saving the galaxy mind you, a dumb simple diamond, of which the only purpose is to be expensive. So why would you, Rallen, of the Nanairo cosmic patrol; charged with protecting the whole solar system, go look for it? Because some rich bastard has crucial information about the krawls and you need this information to go on, but he won’t tell you unless you give him this diamond. BITCH, if there was any logic to the plot, I’d be pointing my canon beam at his head and screaming at him to tell me all he knows or else! How dare a human withhold info necessary to save humanity?
Oh, and if this diamond has no particular power, why is a powerful krawl guarding it? It’s not! It’s just standing on top of it by shear luck, because fuck you.
Undyne was SO DIFFICULT. I got stuck on her after a million attempts and quit. I came back for another gen run a year later and beat her in maybe 10-15 attempts. Finally got to Sans. Tried maybe 50 times. Never beat him. Looked up the ending on YT hahaha
Inner Agent 3 from Splatoon 2: Octo Expansion
What an absolute nightmare. They play like an online cheater. It’s just back to back sub and special weapons. There’s almost no room for error. I gave up after like thirty tries because the reward just wasn’t worth the stress and frustration.







