• dogs0n@sh.itjust.works
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      1 year ago

      Maybe soo many people using their data at once? Seems crazy though, likely just people who are trying to load steam store, etc through their phone on data and it doesn’t load, so they blame their data connection wrongly

  • ThisOne@lemmy.world
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    1 year ago

    Ps store let me buy it and download about 3hrs late.

    Everything else on the store seemed normal except that game.

  • itkovian@lemmy.world
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    1 year ago

    Bought it. Found no easy mode for a dumbass like me. Refunded. Not Team Cherry’s fault. Looked like a great game, but unfortunately not for me. :(

    I really wished they added some easy mode, but it’s their decision.

        • RedSnt ♾️🦋♂️👓🖥️🐧@feddit.dk
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          1 year ago

          And here we have the "git gud’ sycophant.

          It wasn’t really that, it was an 8 year old callback. I guess I forgot how old it was and that people had forgotten about the whole Cuphead kerfuffle (Dean Takahashi).

      • MrQuallzin@lemmy.world
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        1 year ago

        “Easy mode” aka “I have a full-time job and a family to take care of, I’d like to make some progress in this game with the small amount of free time I have”. Not everyone has the time to sit down for a couple hours to grind out mechanics.

    • oni ᓚᘏᗢ@lemmy.world
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      1 year ago

      do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty

      • timbuck2themoon@sh.itjust.works
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        1 year ago

        Im old. I play easy. I just have little time with work, family, etc. To spend yet more time gaming. I enjoy the story and get to experience it quicker than I otherwise would.

      • chiliedogg@lemmy.world
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        1 year ago

        I have trouble finding time to game these days. Easy modes let me experience the games more quickly. It’s not always the “best” way to experience a game, but I don’t have more than 1 or 2 hours a week on average to play games these days.

      • itkovian@lemmy.world
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        1 year ago

        Yes. I don’t deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.

        • boonhet@sopuli.xyz
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          1 year ago

          Honestly I understand. People watch movies too, and that’s very easy mode.

          But yeah, you’ll probably want to stay away from anything labeled “soulslike” then. I haven’t played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly

    • Ech@lemmy.ca
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      1 year ago

      If you ever feel like giving it (or any other soulslike) another shot, I’d recommend putting less pressure on “beating” it or how much you’re “failing”. The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms. That’s what these games are all about. If you’re just rushing to beat everything as fast as possible, you’re missing out.

      • itkovian@lemmy.world
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        1 year ago

        I tried playing Hollow Knight. But I couldn’t even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world.

        What is the point of process, if it inevitably leads to frustration?

        • Ech@lemmy.ca
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          1 year ago

          I can sympathize with that. I’ve put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won’t click. Unfortunately not all games are for all people. We all have games like that.

  • Ech@lemmy.ca
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    1 year ago

    *3 people (used to be 4). Not that that’s less impressive. It’s just worth it to be accurate.

      • Ech@lemmy.ca
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        1 year ago

        Are you suggesting that’s not part of game development?

            • stupidcasey@lemmy.world
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              1 year ago

              Technically developing a game is the process of iterating slowly over time into a cohesive product.

              Making a game is the the construction of already known pieces.

              Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.

              Long story short:

              Developing sounds more artsy.

              Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.

              • boonhet@sopuli.xyz
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                1 year ago

                Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part or R&D.

            • Something Burger 🍔@jlai.lu
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              1 year ago

              I guess the same than between shooting and making a movie. But the term game development is confusing, as it includes more than actual development.

          • fmstrat@lemmy.nowsci.com
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            1 year ago

            Disregard the down votes and comments. Your question is an honest one from anyone who hasn’t read gaming news or is a techy.

            I’m not sure why everyone responding feels the need to, you know, not just answer your question.

            In most programs, games or otherwise, there are “programmers”, often called “developers” that write code. But the overall “development” of said program is done by the whole team. So making and developing mean the same thing here.

              • Baguette@lemmy.blahaj.zone
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                1 year ago

                Game dev is so much more than just programming, there’s also:

                1. Music/Audio engineer.
                2. Art (character, environmental, UI)
                3. Game design/level design
                4. Writer/Storybuilder/lore writer

                Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.

                Music and art are the first things you’d be exposed to, just by watching a trailer. It’s usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn’t fit, and likewise, you wouldn’t want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.

                Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.

                Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)

                Obviously, people can work in multiple categories. I’ve done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.

                • atopi@piefed.blahaj.zone
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                  1 year ago

                  I know that those things are extremely important

                  I thought that developing a game meant the same as coding a game

            • Pyr@lemmy.ca
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              1 year ago

              I do think it’s a grey area.

              Like, if one person on a three person team is exclusively doing art for the game, would they count as a developer moreso than if the two person team contracted out the artwork to separate company? Or would the other company be considered as a developer?

    • Ech@lemmy.ca
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      1 year ago

      I’m not really sure what you think is gained by treating the hard work of talented coders as “weak” or “a side project”. Small teams dream of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.

      • jaycifer@lemmy.world
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        1 year ago

        It’s just a meme format to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.

  • twinnie@feddit.uk
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    1 year ago

    Is it really Silksong behind this? Though I enjoyed the first game I’ve not been desperately waiting for the sequel and I’ve never heard anyone talking about it IRL.

    • rainwall@piefed.social
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      1 year ago

      It was the most wishlisted game on steam ever, priced at a very reasonable $20, and it released today after a 6 year wait with almost no press before the last couple of weeks. All the press it did receive was about how the devs were just having a good time, which was insanely endearing.

      It’s basically the ultimate indie darling at this point. I 100% believe it could crash all the platforms above.

    • JakenVeina@midwest.social
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      1 year ago

      Downtime across all those platforms started at pretty much exactly 10:00AM EST, which was Silksong’s release time. Not a coincidence.

    • burntbacon@discuss.tchncs.de
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      1 year ago

      It’s a fun game. People rave about it as if it’s a masterpiece, but it didn’t change my life or anything. Just go in expecting it to have a difficulty curve and some odd design choices.

            • dogs0n@sh.itjust.works
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              1 year ago

              Seems that celeste has changed peoples lives for the better. Helped them to see through things that are a struggle and not give up.

              People probably can be changed by any game since one can speak to different people.

              Celeste follows a light story of not giving up, which is probably why is resonates with many.

        • tempest@lemmy.ca
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          1 year ago

          Yeah I don’t understand these takes.

          Did Fortnite or COD “change your life” or are they just popular games.

        • burntbacon@discuss.tchncs.de
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          1 year ago

          I’m saying that because of the way people talk about it. Like you said, it’s a platformer. It’s not some grand masterpiece combining art and gameplay and philosophy into an experience like no other, but damn if people don’t put it on a pedestal.

    • cRazi_man@europe.pub
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      1 year ago

      I’ve gone back to my 4th play through of Hollow Knight before starting Silksong. There are very few things in the world that will deeply affect your life, so don’t let over hype ruin a good thing…that being said, this is easily one of my top 3 games and I’m not one to replay single player games, yet here I am.

    • mnemonicmonkeys@sh.itjust.works
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      1 year ago

      Personally I hate it.

      Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism.

      So buyer beware, and keep an eye on you’re play time. If you’re not enjoying it in the first 2 hours, feel free to return it if you’re playing on Steam, like with any game

      • Zahille7@lemmy.world
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        1 year ago

        Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it’s been talked about to fucking death on the internet, but even still.

        • dogs0n@sh.itjust.works
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          1 year ago

          Probably not overrated, you (maybe) just think so because you personally don’t like the games. The amount of people excited for it and loving it justify the hype I think.

        • Krauerking@lemy.lol
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          1 year ago

          I think it’s just that bad metroidvanias are the standard and there arent as many of the good ones as you would think. So the joy of a good one gets pretty hyped. Im not sure its overrated since its a good game and rated at about what that entails just over hyped and concentrated on.

          • tempest@lemmy.ca
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            1 year ago

            Like rougelites they sorta suffer from being one of the more accessible game types with regards to development time and effort.

            I loved the original Hallow Knight but I like platformers like that. I will say though there there has not really been a stand out in the genera as of late which is also contributing to the popularity.

        • MystikIncarnate@lemmy.ca
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          1 year ago

          Without spoilers (I’m on the fence whether I’ll buy it and play it), are you able to articulate the reason you didn’t like it very much, if at all?

          I’m looking to get a more balanced idea of the game. I watched a streamer I follow play a little bit today, but not much. I’m not sure I got enough of a gist of the game to have an opinion on whether I want to play it.

          I’m not usually a platformer kind of person, but I don’t have anything against platformers.

          • yermaw@sh.itjust.works
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            1 year ago

            Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can’t reach yet.

            Usually with these games you can see a cracked wall and think “oh im coming back here when I get the bombs” or “I bet I can make that jump with a double jump later” but I’ve only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.

            • MystikIncarnate@lemmy.ca
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              1 year ago

              Thank you for your candor.

              The little bits I’ve seen of it are almost putting an emphasis on the platformer part of the game. Very vertical, jump from one small platform to another small platform… So what you’ve said tracks.

              I’m used to platformers being like… Super Mario world.

  • Ellvix@lemmy.world
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    1 year ago

    Yep, I’m STILL waiting for Steam to start working again. Been refreshing the pages for almost 3 hours, and have gotten as far as the payment screen!

      • NoneOfUrBusiness@fedia.io
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        1 year ago

        Yeah but no regional pricing. Some places get it for as low as $8 so it’s a significant difference when you’re buying on Steam.

        • Dagnet@lemmy.world
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          1 year ago

          Same price as steam for me so it does have regional pricing, but maybe not in every country

    • KombatWombat@lemmy.world
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      1 year ago

      It implicitly praises Silksong for being popular, but it is also just relevant news for people interested in gaming. Someone who doesn’t know or care about Silksong might still like to know that various store platforms were down recently and why.

    • Aqarius@lemmy.world
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      1 year ago

      …For what, down detector? Because I get the feeling Silksong kinda achieved saturation at this point.