I just got finished with beating Riven for the first time. I adored the way the game seeped into my real life with pages of notes about the world I was discovering. Are there any other games that can match this feeling? That really work best when you have a journal in hand?
Tunic!
The “final” puzzle took a whole page of paper. It was brilliant
The loading page was some straight up bullshit though.
I still smile whenever I stumble upon these pages of my college block
Star Trek: The Next Generation, for Sega Genesis certainly fit this criteria.
The following games all typically do not hold the player’s hand. They are to varying degrees, some give you a map and/or journal, some do not.
- TES III Morrowind
- King’s Field 1-4
- Snatcher on SEGA CD
- Dark Souls 1-3, Demons Souls, Bloodborne, and Elden Ring
- Ultima Underworld
- Silent Hill 1-4
- Shadow of the Colossus
- Tunic
- Super Metroid
- Hollow Knight
- Rain World
- System Shock 1,2
I love the Morrowind recommendation. Also, unlikely suggestion, but I had to get a pen and paper for The Great Crystal dungeon on Final Fantasy XII.
Myst was my answer even before reading your post, so I would say the rest of the series. Also Quern, in the same genre. Maybe The Talos Principle if you like puzzles, though I don’t remember reaching for my notepad while playing.
Nobody said Myst or Nethack???
The legend of grimrock 1,2. I have pages of notes and a hand drawn map on gridpaper for them!
Tunic
Elite Dangerous
Death Stranding
Why Death Stranding? I don’t understand this one…
Tunic 💯💯
If you liked riven you might like the witness.
EverQuest - especially in the classic era (99-02) fit this for me. The quests were delivered through unsaved text interactions with no quest log type feature - epic weapon quests were notorious for requiring detailed notes, notably prior to any walkthrough websites being available. There were also no maps and players were compelled to draw their own for zones and dungeons. I filled multiple Franklin-Covey (sp?) leather journals during my adventures and look at them with much nostalgia.
Dungeon Master
Still got my notebook as a kid with the spells like ZO KATH RA still around my parents house
Void Stranger is a relatively recent one. It’s a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.
It took me 50 hours to feel like I beat the base game and I haven’t even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.
La Mulana is another one to check out. It’s a metroidvania heavy on puzzles and exploration that’s actively hostile toward the player. It’s an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there’s a lot of information to untangle. I haven’t come close to beating it yet and my notes from just the first few floors are extensive.
Elder Scrolls II: Daggerfall the Non-Unity edition. Where you’re going to have to remember some locations, characters and whatever else to get by.
And just any old-time classic RPGs from the 80s and 90s, who didn’t hold your hand.
Three very different games I actually took notes for :
La Mulana. In the “modern” version you have limited memory space to save some of the many texts you find, but you’ll need more than that to solve the puzzles anyway. Good luck trying to scribble the weird pixelated symbols on your notes, too.
I play Shin Megami Tensei games with notes to optimize fusions, when I have a particular demon in mind and I want them to inherit the right skills. Later games let you see fusion results, but only one step ahead.
And then there’s spacechem. I love Zachtronics games in general, and all the following ones tend to be progressive in difficulty and let you experiment from a good enough solution to better solutions. As the first, less refined one, spacechem is special. Before long it needs planning and calculations to even get something that works.
My most recent such games were Her Story and Return of the Obra Dinn.
During Her Story I ended up with an A5 sheet full of keyword ideas I wanted to search the recordings for.
Obra Dinn had me draw multiple iterations of a ship deck while trying to figure out who was likely to sleep in which hammock :D
Riven is one of my favorite games and IMO the best of the Myst series of games. My recommendation is Outer Wilds, which doesn’t necessarily require real life note taking although you could. However it is a fantastic puzzle/exploration game that is easily on par with Riven, and will hit that same vibe of learning more and more about the world and using that knowledge to progress. Trust me, its very worth it. Also get the DLC too!






