Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

    • Flatfire@lemmy.ca
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      8 months ago

      I feel like it was the right length so as not to overstay its welcome. It’s a nice narrative experience, with a unique dialogue, but had it kept going I think I would have grown tired of it

  • Sat@lemmy.world
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    8 months ago

    I think they had something great there, I very much enjoyed playing it but the ending was so awful that every time I see a game that looks similar, I do not engage with it.

  • justdaveisfine@piefed.social
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    8 months ago

    I got to admit - I only played Firewatch briefly (~20 minutes). I just remember walking around and replying to a lady on the radio before stepping away and never jumping back in.

    It seems I missed what the reactive storytelling was supposed to be about.

    • Elting@piefed.social
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      8 months ago

      Its the kind of game who’s value can be gotten out of a youtube video. It was hardly the first game of that subgenre either, Gone Home comes to mind.

  • Kühlschrank@lemmy.world
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    8 months ago

    Huh new subgenre? I always considered it already part of the well-established genre of narrative driven walking simulators.