Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Firewatch was such an awesome game, bit short though.
I feel like it was the right length so as not to overstay its welcome. It’s a nice narrative experience, with a unique dialogue, but had it kept going I think I would have grown tired of it
I think they had something great there, I very much enjoyed playing it but the ending was so awful that every time I see a game that looks similar, I do not engage with it.
I got to admit - I only played Firewatch briefly (~20 minutes). I just remember walking around and replying to a lady on the radio before stepping away and never jumping back in.
It seems I missed what the reactive storytelling was supposed to be about.
Its the kind of game who’s value can be gotten out of a youtube video. It was hardly the first game of that subgenre either, Gone Home comes to mind.
Huh new subgenre? I always considered it already part of the well-established genre of narrative driven walking simulators.




