• A_Random_Idiot@lemmy.world
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        7 months ago

        Outer Worlds was fantastic.

        Can you make legitimate criticisms about some of it? Sure. You can make legitimate criticisms about anything.

        But the overwhelming amount of hate I’ve seen was from fanboys who deluded themselves into thinking it was gonna be New Vegas in space, When nothing even remotely close to that was hinted… and because it didnt up being what they deluded themselves into thinking it was gonna be, they hated on it.

        Also, they’ve made a TON of fantastic games.

        Alpha Protocol was a mindblowing game with a depth and complexity that still makes it playable today, 16 years later (technically it came out before New Vegas, but Alpha Protocol doesnt get enough love so I’ll mention it when ever I can)

        As for post-New Vegas games…

        Stick of Truth was wildly succesful

        Pillars of Eternity was wildly successful, and created a franchise for them.

        Tyranny was fantastic and fresh

        Outer Worlds I already covered.

        Never played Grounded but it must be wildly fuckin popular to be getting a sequel and a TV show.

        • zod000@lemmy.dbzer0.com
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          7 months ago

          I’m not sure I’d call Outer Worlds “fantastic”, but I’d probably still call it “good” which still holds up against he higher up comment saying they haven’t made any good games since. It reminded me of the first Mass Effect game in a way, it was a KOTOR game with the soul stripped out of it. Outer Worlds was just FNV with far less soul and in space. I didn’t run into any bugs while playing on release though, which was a nice surprise.

        • BigBananaDealer@lemmy.world
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          7 months ago

          the only reason i beat outer worlds was for parvarti. there were sometimes quests that were fine, but nothing really memorable. i did not care for its atmosphere and ham fisted blunt as an atom bomb style of storytelling. the combat was also horrible. i genuinely do not know why anyone would even attmept the hardest difficulty, there is just no way its any fun.

          the perks were practically useless in my eyes because it was so barebones, making it not a real incentive to level up. the gear also sucks outside of that super cool monster mashup outfit…that you get to wear for about 10 minutes because it comes right at the end of the game

          id overall give outer worlds a 3/10 it could have been good but too many elements ruin it for me

          conversely…outer worlds 2? i couldnt even get a quarter of the way through

          stick of truth was awesome yeah. havent played any others

      • AnarchistArtificer@slrpnk.net
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        7 months ago

        Pentiment was great. You can feel that it’s made with so much passion.

        I played with a friend who was a medievalist sitting beside me, and she confirmed that all the weird and wonderful marginalia animals were from actual manuscripts

  • Annoyed_🦀 @lemmy.zip
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    7 months ago

    That’s a bit silly thing to say tbh. There’s nothing special about NV that can’t be recreated without source code.

    • rhombus@sh.itjust.works
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      7 months ago

      They can’t really remaster without the source code, especially if they wanted to go the route of Oblivion and tack a new rendering engine onto the old game logic. They’d have to remake the game from scratch, which would definitely make a better product, but is wayyyyy more work.

    • thermal_shock@lemmy.world
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      7 months ago

      Especially when the community makes games like fallout London on their own time. Fucking copout from weak ass developers.

      • Annoyed_🦀 @lemmy.zip
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        7 months ago

        Tbf he’s a writer, left obsidian long ago, and only info of this is a few dev inside bethesda who probably don’t care enough to answer him seriously

  • Brkdncr@lemmy.world
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    7 months ago

    Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.

    • chonglibloodsport@lemmy.world
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      7 months ago

      Remastering and remaking an existing game is much easier than making a new game that’s actually good. Why do you think so many AAA companies have become obsessed with remakes and remasters? They’ve lost the creative talent to be able to make brand new hit games. And they’re too risk-averse to even try!

      If you want new games that are actually good and innovative, your best bet is indie games. Indie games are more innovative and less risk-averse, operating on a sink-or-swim model (many separate indie game devs all competing).

    • sp3ctr4l@lemmy.dbzer0.com
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      7 months ago

      See there are a couple of problems with this plan.

      1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense… if he tried.

      As evidence of this, please see anything he’s done in the last decade.

      So unless you’re gonna fire him and everyone he’s molded, no shot.

      He was also the design director of Fallout 76 and Starfield.

      Which are essentially perfect examples of both incompetent game design and execution of ssid design.

      Literally, he is the primary problem with Bethesda as a game developing company.

      2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.

      You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.

      Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.

      The problem that now exists, not just with Bethesda, but many game dev studios, and engines… is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding… there aren’t any experts any more.

      Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine… almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.

        • zod000@lemmy.dbzer0.com
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          7 months ago

          That day one experience was the only thing that made it feel like a Bethesda game. I had that exact same experience in Daggerfall, Morrowing, Oblivion, and Fallout 3.

        • addie@feddit.uk
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          7 months ago

          It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

          The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

          What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.

  • Dearth@lemmy.world
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    7 months ago

    I never played new Vegas. I hadn’t played a fallout game since fallout 2. I bought new Vegas when it was on steam sale for $0.99. I was having fun playing, exploring the wastes. Got about 20 hours into it and now it won’t open. Game crashes as soon as i click load save.

    So disappointing. I finally get to new Vegas and meet mr house. And i can’t do anything else.

    • Scrubbles@poptalk.scrubbles.tech
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      7 months ago

      If you’re on windows this is a relatively easy fix, I believe you’re looking for the “4GB patch”. I believe anyway. There’s a patcher out there that fixes it up easy.

      I hate to say it but… Linux really shines here. The backwards compatibility is insane and it really does just work. If you have a deck it just sings, in fact the deck is one of the best ways to play the older games

    • kboy101222@sh.itjust.works
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      7 months ago

      You absolutely have to play with mods. I’d recommend doing at least the basics of Viva New Vegas. Sadly NV is old enough now and from that era where compatibility wasn’t quite figured out yet. Thankfully, if you do the basic installation (and likely even the full install), you should be able to play your old save as it doesn’t add any content to the game, just bug fixes and QoL features

  • RightHandOfIkaros@lemmy.world
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    7 months ago

    I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?

    • graynk@discuss.tchncs.dedeleted by creator
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      7 months ago

      I’m of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but “”“better”“” - no thanks, I’d rather see something original and new come out

      There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.

      • MrFinnbean@lemmy.world
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        7 months ago

        I must disagree.

        Like while i can still fully enjoy old resident evil games, because i have nostalgia for the i fully understand why people who are born after they have been made would be put of by them.

        By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

        More extreme example. I would love to have modernised version of Betrayal at Krondor. It had good story. The core gameplay and world was great and there was intresting mechanics, but it was released 1993, so it by modern standards it looks like garbage and the ui is very unintuitive.

        Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

        • graynk@discuss.tchncs.dedeleted by creator
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          7 months ago

          By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

          This is where we disagree.

          1. I don’t think we should try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven’t played Planescape Torment until 2017, I haven’t played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to “just another mediocre remake that released this year”.
          2. A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation’s Half-Life, Roblox?

          Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

          If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don’t remake it shot for shot and make changes to adapt it to modern “standards” - then it’s a different, derivative game vaguely inspired by the original piggybacking on the name.

      • Blackmist@feddit.uk
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        7 months ago

        I’ll disagree a bit. Angel of Darkness should definitely have been a Remake.

        They must have put so much effort in to get that just as crappy as the original.

        • A_Random_Idiot@lemmy.world
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          7 months ago

          New Vegas needs it to.

          I love the fuck out of the game, but its heavily handicapped by its need to fit within console limitations at the time of its release… Not only that, its just full of jank.

          A remaster is not capable of addressing the core issues that need addressing with New Vegas, especially with no source code.

          A remake is the only way to get a solid, amazing update to New Vegas that will endure for another 16+ years.

      • A_Random_Idiot@lemmy.world
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        7 months ago

        and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.

        • BigBananaDealer@lemmy.world
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          7 months ago

          going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment

          i figured since fo3 had the washington monument then surely new vegas would have a similar one

          • A_Random_Idiot@lemmy.world
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            7 months ago

            the best thing about a remake for either Fallout 3 or New Vegas, it’d do a significant chunk of the work for remaking the other one.

            So having them bundled into one remake bundle would be fantastic.

            Probaly never happen, but a boy can dream.

            • qarbone@lemmy.world
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              7 months ago

              You expect an official release of Tale of Two Wastelands?

              Each game will be released separately for 70 dollars and will be disappointing.

  • Laricheard@lemmy.zip
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    7 months ago

    I find the idea that all old games need remasters/remakes very disrespectful tbh. Artists worked hard on those games back in the day. I can justify improvements to performance but updating visuals such as lighting and textures to be prettier or more realistic often misunderstands what the original game was going for.

    • EvasiveSpecies@lemmy.world
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      7 months ago

      While I understand your reasoning (although I don’t necessarily think that remasters/remakes are bad) I am not a fan of Bethesda’s current visual style for Fallout compared to Fallout 3/New Vegas in general so in this caae I’d fear they would change some really iconic designs. Oblivion afaik did it well but New Vegas and 3 fans are VERY protective of their precious games so I’d expect a lot of wariness and criticism. Plus, yeah, performance updates would be the biggest factor to include especially considering how bad New Vegas runs without mods but knowing Bethesda I would not be too hopeful lol. I’d still kill for a remaster but I’ll remain sceptical.

    • MBech@feddit.dk
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      7 months ago

      I’ve been playing a lot of Diablo 2 Lord of Destruction lately, and the graphics are a huge part of what makes the game feel like it does. The remaster is really good, but it doesn’t really hit the same vibe. What the old game (and a loooot of other old games) needs is a whole buttload of quality of life features. Something different mods have done a very good job of taking care of for Diablo 2.

    • TheHotze@lemmy.world
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      7 months ago

      Less that they lack the technical expertise to remake it completely, but they lack the technical expertise to remake it cheaply and quickly without the source code. At that point they might as well make a new fallout game.

      • nightlily@leminal.space
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        7 months ago

        That’s not the claim of the article though. Avellone is ragebaiting in a desperate attempt to stay relevant. It’s an absurd claim to make in context - especially from a game/narrative designer who has not worked with Bethesda since the original game came out.

    • Leon@pawb.social
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      7 months ago

      I mean hardly, but neither has any of Bethesda’s own games. The New Vegas team did what they could with the broken tools that Bethesda makes, and they managed to craft a fantastic narrative, something Bethesda will never come close to delivering.

      • nightlily@leminal.space
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        7 months ago

        Cool but the narrative doesn’t have anything to do with technical expertise like Avellone is claiming. It was way more buggy than Fallout 3. and some of us are old enough to remember that.

        A reminder as well that Avellone had very little to do with the parts that people love about F:NV or even the original Fallout games.

  • Green Wizard@lemmy.zip
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    7 months ago

    Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.

    • Echo Dot@feddit.uk
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      7 months ago

      The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.

      You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.

      • Rooster326@programming.dev
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        7 months ago

        Oh yes Unreal.

        The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation

        • Echo Dot@feddit.uk
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          7 months ago

          That’s the studio’s fault not the game engines. There’s also unity of course and godot

          • sirdorius@programming.dev
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            7 months ago

            Unreal is just a resource hog. I can play AA 3D games on my laptop at 30FPS, but I can’t run an Unreal starter scene with a sphere at more than 20. They just don’t give a shit about anything that’s not top end hardware.

          • Appoxo@lemmy.dbzer0.com
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            7 months ago

            Considering how hardcore lemmy/fediverse users are about socialism, fuck capitalism and corps, this is a very strange take to make about using Unreal or Unity instead of running the inhouse engine or godot as the primary argument.

          • bigmamoth@lemmy.world
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            7 months ago

            nop unreal is dogshit for a lot more reason than dev dont optimize their games. unreal is bad for the medium but good for the industry, wich i hate it cause we have game with unreal then.

  • Mwa@thelemmy.club
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    7 months ago

    so people have to reverse engineer the game and try to make a remaster ig?

    • Therms45@europe.pub
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      7 months ago

      Or they can just play the original and stop making the world a worse place to live for everyone else

    • Omega@lemmy.world
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      7 months ago

      Bethesda just kept them to their original contract and didn’t pay anything they weren’t required to. I mean, it would have been a nice “thank you” for almost meeting their goals. But they didn’t.

      • BigBananaDealer@lemmy.world
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        7 months ago

        i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late

      • VindictiveJudge@lemmy.world
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        7 months ago

        The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.

        • shneancy@lemmy.world
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          7 months ago

          it’s still an asshole move though, only a soulless corporation would ever clutch to the “well actually” of a single point of an average of reviews to deny a whole bonus

          even if they were cheeky like “oh you were one point short so the bonus will be 5% less than we promised haha” it’d have been better than a binary yes/no

          • Omega@lemmy.world
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            7 months ago

            Or they really wanted it to be 90%+. Maybe the 85% was already giving them 5% leeway.