Cheat codes were a byproduct of flimsier game development standards.
Main reason why game development times inflated so much were due to today’s gamers have higher standards when it comes to balancing. Some indies even have to rely on volunteer testers, just so they don’t get bomb threats from Asmonfan1488 due to not all weapons were perfectly balanced.
Cheat codes were a byproduct of flimsier game development standards.
No, they’re either remnant of beta testing or just recognition that playing game with cheats is just fun for significant part of the audience
actually i think the standards have lowered, because there is an expectation that if a game is unbalanced, it will be fixed via a patch.
in the past if a game was going to be unbalanced it would always be unbalanced, and so the pressures were higher to get it right the first time.
its problem better to assume that the arms race in graphics and features is more to blame. yet with all that extra time and money indie games still rise above.
cheat code prevalence is fad that comes and goes.
No, games were still broken on arrival, they just were left broken (save for PC).
i mean now-a-days if your console game is broken on arrival and remains left broken, that is a direct choice to do so by the publisher or studio.
i know you still download updates every time you boot up the console, and then everytimr you start the game
Which I really hate, by the way. What even is the point in trying out different weapons, if you can’t find one that’s just stupidly overpowered?
No, you don’t understand, all assault rifles must match the power of each other, with slight variation in sound, firing rate, range, damage per hit, etc.!
Is this r/im14andthisisdeep from 2011?
It’s a shower thought. Pretty heavy judgement for something people supposedly just think about when they have nothing better to do.
Also end game special objects.
Sometimes when you beat a game you get a special skin or object for a rerun.
Nowadays that’s a preorder-dlc.
Or worse, its a super hard to gain item… and after the first few people spend months earning it, which increases demand via jealousy and envy, THEN they release a paid dlc of the same damn thing with a different name, that the credit card warriors can purchase and have immediately.
I’m not aware of any game where you can buy literal cheat codes, though.
Closest that comes to mind is Assassins Creed Odyssey with the XP booster.
For 1,000 Helix Credits ($9.99), you can purchase a permanent XP booster that gives you 50% extra experience points for the remainder of the campaign.
I wouldn’t classify that as a cheat.
Exactly, there are far better descriptive names to call that. But none suitable for use in polite company.
I see that as a business opportunity.
Base game: 70€
Infinite ammo: 10€
All guns: 15€
Immortality: 20€
No clipping: 5€I think you’re going to end up with a time traveling assasine hunting you down one day.
I just ordered an amiibo emulator off AliExpress.
My wife is like “isn’t that cheating” and I’m like “yeah, but it’s pay-to-play, so I’m okay with that”.
It’s less cheating than a game genie…
Can’t a phone with NFC and an app send any Amiibo’s signal? I’m pretty sure I’ve done that before.
Not sure if the phone can emulate being an NFC tag, but it can program the NTAG215 stickers used by amiibo
Yes. Some phones can even be used to make NFC tags. You can buy blank tags and grab bin files and write them. I have tags for max level Wolf Link and Majora’s Mask items for BoTW.
I bought blank NFC tokens that you can flash any amibo to from your phone via an app. Worked great raining down chests of meat on links head in BOTW lol.
Cool! Always wondered if a fun solution were ever found for the Monster Rancher PS games where you’d put arbitrary CDs/DVDs in to see what monster was generated.
I was just thinking about this series a few days ago. Such a good gimmick.
It felt like fucking magic at the time lmao, and the games were legitimately fun and interesting even without the ~best gimmick of all time involved.
Could enjoy the games pretty entirely even with zero discs to scan. But the magic disc lottery, plus access to tons of otherwise unavailable entire species of monster, plus breeding that opens up from there 🤌
c/imatankieandthisisdeep
rent free
The skins and p2w shit you get from micro transactions aren’t a fraction as cool as DK mode in Goldeneye or BIGDADDY in AoE.
They removed them because they have the technical ability to do so (due to game engines, ease of testing, etc.)
Cheat codes were removed?
No longer produced, not removed from existing content. Very few games have cheat codes now. Only thing I can think of is Lego games via code, and even those cheats are available through progress in the game.
I wonder if GTA 6 will have cheat codes. They’ve been a big part of that franchise forever
Quality shower thought
I thought cheat codes were there originally for debugging and playtesting
That’s what I heard and it made sense. You didn’t want the developer or tester to have to progress normally to test things.
But I guess now we have better debug tools, and release builds vs debug builds. Because resource isn’t a problem and we can insert all those extra info on debug build
Provide examples if that is the case.
Cheat codes were originally for testing and, occasionally, for fun. Sometimes they became Easter eggs. I can’t think of a single game where your assertion is true today or in the past.
The first time I ever paid for access to cheat codes was in 1990.

A lot of cheat codes were back in yonder days for testers and Q&A. Need to check something on stage 9, instead of playing through the game use the code to jump there to test. Got stuck but need to test further, noclip to go through terrain then test again for replication purposes. They weren’t intended for us but were a very nice and welcome addition. Now they don’t have extensive Q&A anymore to need such.
They still have the QA stuff, it’s just done differently. An in-game terminal that’s disabled for the release build, for instance.
This is only really possible with modern game engines though. Older games were often using code that was written specifically for that game. So simply disabling the cheat codes could likely break things elsewhere in the game. But modern game engines that were written with those testing tools in mind are able to safely disable the cheats before release without breaking the rest of the game.
Yeah they fired all of qa now the engineers test their own code and everything is shitty
Also journalists, many of whom didn’t grow up with videogames.
Difficulty used to be seen as a way to adjust the play time, which was tied to the value proposition for the customer. A lot of older games used to have a gigantic difficulty spike 3 or 4 levels in specifically for rental markets. The Lion King and Battletoads are famous examples. The idea is you get the players hooked with a couple of reasonably challenging levels, then put in a wall that eats up the whole weekend they rented the game for so they want to rent it again next weekend to try to get past it.
If you give journalists cheat codes then they can go and get screenshots of the later levels and write about how cool they are, further incentivizing players to keep renting or jjsy buy the game outright and push past.
Didn’t consider it from that angle, I just know a lot of times it was Q&A testing tools.
So you’d go buy it.
They didn’t make any money if you rented it twice or 1000 times. If you finished the game in a weekend you’d never go buy it.
Its ok to be stupid sometimes op.
The market is flooded w more games than ever…and there’s a brazillion games that dont do this.
Stop playing NBA 2k trash. Start playing indie trash at least.
This is the era where there’s more amateur smut than ever before. Learn to enjoy life. Even a cuck like u can find something good.
I mean you’re right but you don’t have to be mean about it.











