I still can’t get over The Elder Scrolls V: Skyrim. Are there any games that can replace it? I want to try something newer, with better technology, but I hope they can be as rich and interesting as Skyrim.
Kingdom Come Deliverance 1 was great.
But it’s a Medieval RPG, not fantasy. So you won’t find elves or orcs or magic.
Edit: Actually nevermind, don’t play it, it’s too strict of an RPG, not for everyone, (i.e. fighting more than 2 people can kill you easily unless you master the combat, using a bow won’t give you the center reticle, saving the game needs a specific item or you need to sleep in a bed, wearing a helmet will limit your vision to the shape of the visor, etc)
I suggested this because my Skyrim was modded to be a strict RPG as well.
And the sequel is of equal quality, the combat was simplified a bit but I like both approaches.
The sheer amount of high quality narrative across both games is pretty unique. There’s very little that feels like filler busy work, which was what most of skyrim felt like for me. Especially after oblivion.
All those things you added can be added to Skyrim as well via mods
Yeah that’s what I said, I suggested KCD because I was playing a modded Skyrim.
If OP wants the feel of vanilla Skyrim, then KCD is not the right choice.
got any recommendations on favorite mods from your Skyrim version?
Greatest game ever. I love the fighting system the limited vision etc
I loved Skyrim, considering going back to that well soon. I’m on my 3rd playthrough of cyberpunk 2077, I’ve embarrassingly got 470 hours on that game. I feel like those 2 games are somewhat similar, 1st person open world, player choices have some effect on the game but not much, character customization is a lot of fun, side quests galore, lots of lore, tons of mods, etc… cyberpunk had serious troubles when it first came out but at this point it’s a solid game. I recommend giving it a try
Idk but you better tell me you find one!
I’m tried a lot of the games mentioned in the comment. Many are good, but none of them scratches that Skyrim itch.
Have you played Enderal: Forgotten Stories?
No, I haven’t tried it yet. I watched some videos, and it’s amazing.
Tainted Grail: The Fall of Avalon is on sale on Steam right now. I’ve only played through the prologue, but it seems pretty good so far.
Finished it recently and will certainly play it another round to catch things I missed. Nice game…
I also came to recommend this, I have played a lot of the game. Same exploration and basic leveling mechanics, similar balance of silly humor and serious story, really fun underrated game
I was about to recommend this too. Probably the closest thing to Elder Scrolls that isn’t actually Elder Scrolls or a mod. Excellent game, and quite an impressive achievement considering it’s an indie developer with nowhere near the budget of a Bethesda game.
I am curious about this one - what’s combat like? I’m pretty picky when it comes to mechanics.
On hard difficulty, it feels like soulslike / tes mixup. The combat is dynamic and most enemies of your level would hit hard, but blocks, dodges and dashes are there.
But on the other hand, more things can be improved with gear and level to absurd proportions, like improve iframes on dodge or extend parry window to like more than half a sec.
A bit absurd, in my limited experience. I did a bow with a one-handed rapier-like sword and a parrying dagger in my one playthrough so far. The bow was irritating to aim and arrow flight seems weirdly inconsistent on distance, but when it lands it’s about as overpowered as sneak archery in Skyrim.
The parrying is similarly strong — enemies could kill me if I wasn’t paying attention, but you can parry the majority of attacks, including things that seem impossible, like parrying a bear biting you, and the parrying dagger’s window is overly forgiving and overly spammable to the point that I had to stop myself from using it sometimes. I think parrying with other weapons is less silly, but I didn’t mess with them enough.
I also didn’t try the magic, so someone else can pick that part up, but it looked pretty extensive.
In addition to what everyone else said, the summons are pretty cool, as well. You can summon multiples of a creature as well as direct them all to attack a specific enemy if there’s one fucker in a group that needs a jumping, and you can consume your summoned creatures to regain mana (or health, it’s been a while since I played last and I can’t remember exactly.)
There’s also a spell that causes targets to explode into cheese. And it works on your summons. So, infinite cheese is neat, I suppose
It’s very Souls-inspired, but (as someone who has played a good number of souls games) it’s done fairly poorly. It’s still far more interactive than TES games, but it’s clunky. It’s not bad, just bad compared to the Souls games, which are particularly good, but the rest of the game is quite different from a souls game. It’s basically if you take the bonfires and combat system from a souls game and stick it in a narrative focused RPG.
Hm as someone who holds Fromsoft mechanics as the standard for gaming it sounds like this might be a game I’ll either love or I’ll hate. Definitely love the idea of having the rest of the game different from Soulslikes. But if combat isn’t tight it’s likely I’ll bounce off of it or slog through just to see the end. I could hardly get myself to finish Witcher 3 even though I loved everything about it except the combat.
Somewhat similar to Skyrim combat with the addition of parrying, dodging, and quick-swap hotkey consumables like potions, throwable potions (called splashes), throwing knives, food, and weapon oils (flame, frost, poison). I think magic combat is much better than Skyrim. Spells have light and heavy attack options, and you can wield any combination of spells and weapons (other than if you have a 2 handed weapon). You can have up to 4 sets of magic and/or weapons in your inventory slots to quickly swap between. Stealth combat is more difficult than Skyrim. Sneaking close to enemies requires more situational awareness, and the stealth skills aren’t as overpowered as Skyrim.
Shoots arrows.
Crouches.
Shoots arrows.
Crouches.
Shoots arrows.
Crouches.
Grab the DLC, too, or no?
Looks interesting, anyone knows if it can run on Linux?
Yes, I beat it and only played in Linux.
Protondb.com is your friend, but also essentially everything can that isn’t multiplayer, and most of that can as long as it isn’t from EA or China.
I played it for a few hours and stopped. Extremely boring
Rdr2 my friend, rdr2
Almost, imo. Rdr2 is outlaw simulator, Skyrim has the option to be any alignment. Or you can start a family and have kids and build a life.
Depends on exactly what about Skyrim drew you in? Do you want to be immersed in a fantasy world? The ability to roleplay a certain kind of character? Have distinct builds?
Because if you like an engaging, living open world there are so many games that do it so much better than Skyrim. The Witcher 3 comes to mind, but you’re stuck playing a specific guy with a specific personality and allegiance.
As far as roleplaying experiences go, Baldurs Gate 3 is unsurpassed if you want to roleplay a certain type of character and have people/the world react to the flavor of your character. But that’s a turn based combat game not an action one.
Skyrim in comparison never hooked me because unlike other RPGs and even its own predecessors, the game is so afraid of locking you out of content and giving you a reason to replay it, that you can sorta do everything, join every faction, and do whatever you want with little to no consequences to your actions or the world changing to those choices at all.
As rich and interesting as Skyrim? Turn over a rock and find any number of open world games that can match or exceed it.
As moddable as Skyrim? Now that’s a taller order…
The new Gothic remake.
Time to take off those training wheels and experience a real RPG.
If you need the bells and whistles of modern RPGs though then try Tainted Grail: Fall of Avalon.
Just played it and it was alot of fun. Loved walking to the swamp. And i remember the times walking to new camp and then back to old camp. And who can forgot going to the mine. And then back out of the mine. And then to the new mine, and then back out to finish the quest for the guy in new mine, and then going back in all the way into the deepest part again to finish that quest.
Yes, there is a lot of walking. No fast travel or any other modern handicaps. That’s what I love about it.
Yeah it wasnt the worst, but it did take up alot of the play through even after getting the mount
Guessing you never made much use of the transformation spell scrolls? You can get those pretty early and even start crafting them if you are thoroughly doing things.
Even if you’re not investing in magic a scavenger scroll is only 5 mana. Why have a mount when you can just become the mount?
They are great for traveling and scouting. Other creatures even ignore you for the most part.
nah i went full melee except the initial 5 mana, and didn’t even use my scrolls until late game, with the meatbug. I had so many extra levels after the first sleeper temple that i started going mage but then the game ended.
Money and skills were a premium most of the game so spends either on scrolls would’ve been wasteful just to shave off a little travel time.
I’ve never had an issue with ore. From stealing, flipping goods strategically, and pushing rolls in New Camp and selling harvests to Cipher, I’m always pretty flush.
Hell, as a warrior you could have just flipped the daily rations from Swamp Camp for scavenger scrolls since you didn’t need em.
I made money once i got to new camp, but i had already done most of old and swamp by that point, then i rolled it all into armor upgrades. I also got the mount right after so scrolls would’ve been a waste for me. Plus what if i need that later…so i ended up with an inventory full of scrolls and potions at the end of the game plus thousands of ore ever after buy whatever i wanted at the end.
Time to take off those training wheels and experience a real RPG.
🤢
Kingdom Come Deliverance 2. Not the same kind of “magic” but if you want immersion and a super rewarding story I highly recommend it
And make it gay, make it soo so gay.
And when we mean gay, like make it REALLY wet and sloppy kind of gay, yk? The kinda gay that it even embarrasses the queerest of queens.
Wait what? What is gay? Kcd2? I haven’t played it. Is it really that gay? Or are you saying you just wish it was super mega plus ultra gay?
There’s a few unskipable sex scenes that are pretty gay. Admittedly the control mechanics for the thrust are pretty well thought out and engaging, and its pretty funny the way your character reacts to getting the guy’s poo on his pizzle. But its definitely seemed kinda gay to me.
I haven’t played the game and I genuinely cannot tell if this is real but I’m choosing to believe.
Im a completely straight male but the mechanics genuinely give you a visceral feeling of actually penetrating another man’s asshole (i assume).
Aholeisahole.gif
Lol you can choose to play the character as gay if you’d like, but besides some dudes coming onto you there’s no forced gayness.
There’s definitely no mandatory gay sex scenes.
Yeah but HOW gay can it get?
RDR2 and Cyberpunk. Although they are more linear roleplaying games than Skyrim’s experimentation.
You need a lower dopamine threshold to make the most of those games, but they’re a treat when you learn how to do that.
Tell me how to lower my dopamine threshold! As someone with ADHD I am absolutely addicted to dopamine and don’t know how to quit. I try to dedicate one day a week to allow myself to be bored but it is beyond difficult to maintain any sort of habit when you have ADHD. I just want a steampunk game that’s somewhat grounded in reality, set in an alternate past where the tech really works.
Have you tried amphetamines?
I can’t think of anything that fully scratches the same itch. There are a lot of games that do certain things better than Skyrim, and everyone here has already recommended them. But Skyrim really nailed that immersive sim vibe. It didn’t just feel like a game I wanted to play, it is one I want to inhabit and keep coming back to.
Oddly, the closest thing I could think of that scratches a similar, but not same, itch would be farming sims like Stardew Valley or something.
Skyrim has so many talented modders. It can really transform your game and give you entirely new stories.
Even the graphics evoked real life better than photorealism. It was truly a gem
Telling people what in particular you like about Skyrim is going to get you much better feedback as there are many, many games that are similar in some ways but not others.
I like the scripting language? It’s stupid easy to edit the bytecode and change something if you want to without needing a full dev environment.
The crab monacle mod 🦀🦀
Sorry, nothing can match the glory of Posh Mudcrabs, especially when paired with samuel L jackson mudcrabs in SKYRIM.
I’m just looking for a game where I can hoard consumables in perpetuity. Any suggestions?
You never know when you might need them.
Have you considered going meta and hoarding games you might play about hoarding consumables in perpetuity?
check out factorio… you can hoard as much as you want :D
I can give you older and with worse tech - Morrowind is better than Skyrim
So is Oblivion, though in terms of “better” it belongs in the middle spot it happens to occupy numerically as well.
Eh, I tried Oblivion, the Cyrodiil seemed to be quite small, while both Morrowind and Skyrim are quite gigantic for their time.
The expansion helped for sure, Shiv Isles.
True though it was for sure smaller (unless you ever tried to “no fast travel” rule yourself then you’ll find out how big it is real quick lmao), but (and I concede Morrowind is just better, it just is there’s no way around it), but while Skyrim was large, effectively “who cares” because it was empty and dull and drab and gray. Cyrodiil is smaller but it’s absolutely gorgeous and vibrant throughout (even in the snow covered regions so that’s no excuse.)
Furthermore, my fundamental issue with Skyrim is the quests are just…dull. The main line is ok (Oblivion’s was better and Morrowind’s better still), but the side quests are abject dogshit, and the side quests historically were my favorite part. I stole a goddamn Elder Scroll, I snuck past every Ancestor Moth, I became the mother fucking Gray Fox, and in skyrim “hey you remember that same dumb silver vase you stole from one dickhead’s house? Steal it again from another dickhead’s house. Gray Fox? Whodat?” I loosened the bolts on a man’s stuffed moose after sneaking through his crawlspace to avoid his paid security, and got a bonus for it, and eventually became The Speaker. In skyrim “go kill that guy. Cool do it again.” The most memorable part of The Brotherhood in skyrim was from oblivion, by Lucian Luchance’s ghost.
I’m gonna be real, I kinda didn’t like skyrim and don’t think I’ll get 6. I’ll replay the oldies. My only real complaint with Morrowind is beast races can’t wear helmets and boots (I understand “human ones wouldn’t fit” but think given their existence in-lore it would make sense for them to have seen humans wearing them and gone “hey let’s do that for our shape.” I do however accept that the Cats and Lizards might still not though, Argonians being newly freed and technologically behind, and the Kitties need their claws but should have helmets, even if only leather.) My only real complaint with Oblivion is I wish they’d have left a bunch of shit from Morrowind like crossbows etc.
My dude, I did a no fast travel run of Skyrim, so Cyrodiil won’t scare me :D
As per quests - yes, they don’t really adapt to your current progress, and that might be a problem for some. It makes sense to complete all sorts of side quests alongside the main one. But still, I kinda like the feeling I can go somewhere and be pretty much no one even though I’m about to slay Alduin. Feels like a breath of fresh air.
Not even just “they don’t adapt,” Skyrim’s side quests might as well not exist they’re so damn boring. “Oohhh a race war” who cares I want to steal cool and varied stuff!
The “race war” was actually one of the most entertaining parts to me - that’s an entire new dimension of struggle besides the main dragon story! Honestly, I think they could handle it better, adding more details, as it’s one of the major things we’re introduced to early on in the story.
I didn’t mind the non-levelling quests so much but, for example, it takes zero time to become the Archmage of Winterhold, but then every magical person outside the college still treats you like a novice who can barely be trusted with a fetch quest. It’s a little immersion-breaking in both directions
Amen brother! After playing Morrowind and Oblivion and then getting Skyrim I was so disappointed. Feels like a mass appeal version of Elder Scrolls that was hollow compared to the other two
By far. Such a disappointment.
And Fallout 4 was the same, fight me (probably not you “fight me,” I bet you agree based on your TES opinions.)
Hard agree on Fallout 4! It was the same feeling I got from Skyrim. Something like “Ah, this series I love isn’t being made for me anymore”
I got your back when the fight breaks out
As someone who started with Skyrim, I still wait for Skywind to release. I honestly tried Morrowind, but for a modern generation of gamers, it’s simply unbearable as far as game mechanics, controls, animations etc. go. I stopped straight at Balmora, because I can’t get used to it. And OpenMW can’t fix all that.
100% fair! Personally I think Oblivion is better for those reasons too. Morrowind is really magical though, some of those more open systems provide opportunities that modern hand holding systems just can’t recreate. It is definitely worth the time to get accustomed too, kind of like acquiring the taste for craft beer or fine wine. Stuff that you originally found offensive might become some of your favorite parts. No map markers so you have to read and follow directions is a good example of that. On the surface, it’s a pain compared to modern games. But acquire the taste and suddenly you realize you’re paying more attention to the world around you, mentally mapping landmarks. It’s really immersive and cool in a way that walk towards this symbol isn’t.
All that to say, your opinion is totally valid haha
I actually enjoyed not having quest markers! That gives a sense of discovery that felt fresh and new despite the old roots, and I hope Skywind won’t force quest markers on the user (although I also hope they will be added as an optional feature).
I just want to see things looking and moving more naturally, along with sensible keybinds and more.
morrowind storyline and world building is peak.
This is how you honor the sixth house and the tribe unmourned.
Add in OpenMW and Tamriel Rebuilt.
Tbh, I really need to get into Morrowind myself. I’m excited for Skywind and kinda waiting for that to come out instead, since I have a lot of projects keeping me from gaming this year










