

My wife and I have been playing Vintage Story. We’re really enjoying it. It’s a block survival game ala Minecraft but it’s much nicer to look at and the mechanics are way more in depth.
We’re in our first winter currently and doing things around the house we built at the start of the cold season (so we can stay close to somewhere warm). We’ve just made our first windmill and are building a chicken coop and making our farm look nicer with fences and paths. I’ve just started tanning to make leather using barrels full of borax and tannins (which you get by soaking oak logs in water for a day or so).
It’s also highly customisable with the world gen/ server settings and mods. For example we’ve moved our default spawn to our base and have a mod that sets spawn at beds for when we are off exploring.
It’s in early access but there’s definitely enough game to justify the cost at present.
I might be reading this wrong but I’m not convinced it helps. My read of this is basically we get 1 free go at surviving and can send messages back to the start point for the second go to try and survive.
You could keep a running commentary of what you’re doing and where you’re going which would give you a little bit of notice of where and when you die but unless you can time loop and continually adjust the plan until you find something that works I don’t see how knowing 1 point of failure is enough to keep you alive.
Maybe someone smarter than me has a better idea though, or I’ve got the prompt wrong.