

Cause if he blames daddy, he won’t be allowed into the ballroom to dance away his gas price worries.


Cause if he blames daddy, he won’t be allowed into the ballroom to dance away his gas price worries.


I technically skipped it because I encountered Rayman 2 before Rayman 1.
The first installment feels harder considering it uses a limited-lives system (alongside saved games), while the sequel seemed to give unlimited retries (even if you have to restart the level). And with the modern Rayman games, the first game feels like wouldn’t be as interesting or approachable.
This might be from an old version of ruby, but:
irb(main):001:0> a
NameError: undefined local variable or method `a' for main:Object
from (irb):1
from C:/Ruby23-x64/bin/irb.cmd:19:in `<main>'
irb(main):002:0> b
NameError: undefined local variable or method `b' for main:Object
from (irb):2
from C:/Ruby23-x64/bin/irb.cmd:19:in `<main>'
irb(main):003:0> a=b
NameError: undefined local variable or method `b' for main:Object
from (irb):3
from C:/Ruby23-x64/bin/irb.cmd:19:in `<main>'
irb(main):004:0> a
=> nil
This NameError doesn’t stop the assignment, going through despite the error.


The Tarrasque is a flawed creature in all editions. In case of 1e/2e, it’s not immune to being stunned or being paralyzed (e.g. Hold Person), giving the party a good chance to exploit its vulnerable period. Later editions have other flaws, most of which can be fixed by giving the Tarrasque a ranged attack (similar to Godzilla, etc.)
The flaws in 3.5e actually involve power scale. There’s combinations of abilities that are incredibly powerful, resulting in characters that are pre-planned rather than organically grown - and also meant that some classes were inherently better than others. At the same time, there were feat taxes that were essential for almost any character, which would be cutting into abilities that would be normal.
However, I’d be comparing 3.5e to Basic D&D. In this case, I’d most likely prefer 3.5e, simply because it’s more flexible compared to the rigid use of Basic’s weapons, but I instead skipped past that and went to both 4e and/or Pathfinder.
In Civilization I, making a peace deal with an enemy means they stop attacking you for a few turns, meaning you get a free hit on them with no repercussions.
Also seems like the AI loves that trick in Civilization II, because unlike the player they don’t get penalized.