• 4 Posts
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Joined 6 months ago
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Cake day: January 17th, 2026

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  • DRM can still ruin the user experience a lot.

    For a simple example, I have bought Fallout 3 on Steam, but I cannot run that version on Steam on an old Windows 7 machine by default even though its specs are enough to run it, I need to do some workarounds to launch Steam in the first place, and at that point I’d rather download it from a pirate site.

    How would my experience be on the same machine with GOG? I can download it directly from the site, or if I cannot connect to it because of browser incompatibility somehow, I can save a downloaded copy to my flash drive from another computer, then transfer its files and it works.

    Some old games might not implement Steam DRM and therefore work with the file transfer, but it doesnt work all the time. On GOG it always works because no DRM.

















  • Dropping all of that budget to art universities to have them teach Adobe software primarily. Inkscape, Kdenlive and GIMP do not have the funds to compete in this way, and once people learn a software to do their job, it becomes really hard to switch. Sure, enthausists can learn other open software, that’s not my target audience. My target audience is the one that uses such software to earn their money, and most of them will pursue higher education before doing so to learn their tools better, and Adobe will make that money back really easily with their subscription plans.