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Joined 3 years ago
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Cake day: December 21st, 2023

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  • In the first few Assassin’s Creed games, they did use the idea of a Puppeteer system for the control scheme, although it wasn’t physics-based or anywhere as hard QWOP. Each face button of the controller performed actions associated with each limb, and the right trigger would swap between low profile actions and high profile actions.

    In the top right of the screen, there was always a UI element showing what the buttons did at that moment in that context, which might’ve been part of why you thought it was like that. It’s not exactly what you were thinking of at the time, but you were closer than you realise.





  • Yeah, obscure interests are hardly anything new. If anything it’s only gotten stronger, people of all ages can now be sucked so far down the fandom rabbithole that they lose sight of it being their obscure interest.

    Although the way it used to be like that you have access to that one obscure thing, so now it’s your new interest has changed. Kids now get much wider choice.