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Joined 3 years ago
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Cake day: July 4th, 2023

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  • Even some of the good stealth games like Dishonered very rarely punish you.

    I guess this is one of those things where Thief and Splinter Cell have just trained me to want that ghost playthrough and enforce it myself. I’m aware you can do pitched combat in Dishonored but I really don’t get why a player would be interested. There’s action games for that itch.
    For me, stealth is pretty strongly focused on cultivating that feeling of besting a superior force through knowledge (of place, timings, toolkits etc.) and I definitely love Thief and particularly The Metal Age (my first exposure to the series) for their approaches to that.


  • The purpose of these is that the company gets to deduct charitable donations from its revenue before taxation. Even if you are in a position to give you probably shouldn’t use this method.
    If they’ll actually open their own wallet in e.g. a fund matching program, there might be net benefit, but don’t do it just to help companies avoid their fair share of taxes.




  • Not one I’ve watched yet, but there definitely is some magic to listening to someone talking about something they really care about, if you connect with them as a communicator.
    Like, I don’t have any relationship to Disney’s Buzzy animatronic myself, but I’ve rewatched Jenny Nicholson ranting about it more than once because it’s fun. Captain Disillusion talking about the effects work that inspired him also feels kinda similar.


  • Really appreciate her work - the educational stuff is good at putting things into a context and giving laypeople some mental coathooks to hang things off of, and I like how she emphasizes the video explainer format is a provider of jumping off points more than a source of real understanding.
    Her discussion of media and news is maybe not as relevant here but still pretty on point in my experience.



  • It’s the parts of a program’s concepts, rules and behaviours that are specific to the program’s task. For instance

    • Items, a shopping cart and the conversion of such a cart into an order at checkout in an e-commerce application.
    • Clips of video and audio, static images etc. and the compiling of these into a single output video for a video editor.
    • Vertices, triangles, textures, animation rigs etc. for a 3d editing program.
    • Accounting standards and tax laws for an accounting system.

    When developing software you deal both with these kinds of specifics and generically reusable concepts that are more purely computational science, so a term to distinguish them is handy.