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Joined 3 years ago
Cake day: January 26th, 2024
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cli345@programming.devOPto
Game Development@programming.dev•FuncSug: to make GUI (and so game) programming easier
0·2 years agoHere, for example, is how the
showMessagefunction would work:$MessageLabelis a field defined by the programmer in Godot.- The
showIn(p_message, p_place)function shows the messagep_messagein the fieldp_place. - waitSeconds(2) waits 2 seconds.
- When the 2 seconds are elapsed, the second branch
waitSeconds(2)is finished and so theparallelblock is exited (because ofexitWith branch 2) and the other branch (the first one) is definitely interrupted (because myparallel exitWith branch Ndoes so). - The interruption of the first branch
showIn(p_message, $MessageLabel)makes the$MessageLabelinvisible.
cli345@programming.devOPto
Game Development@programming.dev•FuncSug: to make GUI (and so game) programming easier
0·2 years agoYes, that’s why I hope others will be able to join me. In the meantime, you can try FuncSug in the Playground. 🙂
cli345@programming.devOPto
Programming@programming.dev•FuncSug: To make GUI programming easier
0·2 years agoThank you for your feedback, which lets me know that you enjoyed the playground. :)
cli345@programming.devOPto
Programming@programming.dev•FuncSug: To make GUI programming easier
0·2 years agoThank you! I look forward to hearing your opinion.




Thank you for your kind wish! 🙂