• 2 Posts
  • 38 Comments
Joined 2 years ago
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Cake day: February 4th, 2024

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  • Some quotes that resonated with me:

    In any previous era, the quality of a piece of work was a more or less reliable signal of the competence of the person who produced it. A novice essay read like a novice essay; novice code crashed in novice ways. AI has severed that relationship.

    The skills of producing work and judging it were deliberately distinct, but accomplishing the work itself used to teach the judgment. The first skill now belongs, in large part, to the machines. The second still belongs to us, though fewer are bothering to acquire or utilize it.

    The slowness was not a tax on the real work; the slowness was the real work. It was how the work got good, and how the people producing the work got good

    The current generation of agentic systems is built around the premise that the human is the bottleneck — that the loop runs faster and cleaner without the awkward delay of someone reading what is about to happen and deciding whether it should. This is, in a great many cases, exactly backwards





  • I get what you’re saying. To me, this reads like someone who takes pride in forming assumptions (and biases) about a team before speaking to any of its members. A fun game for them, perhaps, but less fun for the folks they are trying to pigeonhole.

    I guess there’s a fine line between collecting information to have a productive, data-driven conversation, and doing it to avoid having a conversation entirely.

    Also seems like they’re more interested in connecting with the boss than the developers themselves, which is probably something you need to do as a contractor, but yeah, it does alienate other developers.


  • Some tricks I’ve used in the past when huge sets of episodes are scrambled or misnamed and you need to start from square one matching them:

    • Check if the files have any embedded metadata with the episode name or number using a tool like MediaInfo
    • If the episodes have different runtimes, you can try to match them to runtimes listed on a well-labeled list of episodes, like on Wikipedia or in a torrent.
    • Download a tool to auto-generate subtitles from the audio track. Probably won’t be accurate, but should give you enough of the dialogue to now search online and see what episode it is.
    • If the show has a splash screen with the episode name at a fixed time, like many kids shows, you can auto-generate thumbnails at that time for all episodes
    • Last resort: Manually watch enough of each episode to match it to the right episode synopsis on e.g. wikipedia and then label it appropriately
    • Pirate option: Pretend you ripped it yourself and download a properly-curated set








  • Original: The layoffs across the video game industry are getting started early in 2026. Ubisoft has announced the closure of Ubisoft Halifax.

    The closure will see 71 people lose their jobs.

    The news of the studio’s shutdown comes just days after it was announced that 61 of the studio’s employees joined the Game & Media Workers Guild of Canada, Local 30111. The certification for the union came on December 18, 2025, and was branded as the Ubisoft Workers of Canada, Halifax.

    In a statement, Ubisoft says that decision comes after two years of “company-wide actions to streamline operations”.

    “Over the past 24 months, Ubisoft has undertaken company-wide actions to streamline operations, improve efficiency, and reduce costs,” the company said. “As part of this, Ubisoft has made the difficult decision to close its Halifax studio. 71 positions will be affected.

    “We are committed to supporting all impacted team members during this transition with resources, including comprehensive severance packages and additional career assistance.”

    The decision, Ubisoft claims, was made “well before” the staff unionized. Ubisoft added that it respected its employees right to join a union. Insider Gaming has reached out for a statement from members of the Union. Should that be received, it will be added to this story.

    Prior to its closure, Ubisoft Halifax was working on mobile games for Rainbow Six and Assassin’s Creed.