

I would agree with this definition. If the game does not visually resemble Rogue even a little at a glance, in what sense is it “like” Rogue


I would agree with this definition. If the game does not visually resemble Rogue even a little at a glance, in what sense is it “like” Rogue


What on Earth? Where did they say anything remotely like what you describe?
If by your definition the internet is “dead” if it can’t be full of unmoderated spam, racism/bigotry and astroturfing then I’ll cheer the death of your “internet”


I don’t have much respect for the Tory rag that is the Telegraph, but on this occasuon I hope they’re right.


I wish Sagan were still here. We could all use his guidance
For Total Annhialation section: https://zero-k.info/
Zero Knhas been in active dev much longer than BAR, is more mature, has a well-established little cult community, and IMO is the better game. And still OSS ofc.


You really think Skyrim belongs there? I’d agree that Elder Scrolls deserves a place, but what did Skyrim do that wasn’t done by Oblivion or even Morrowind?


Source was not an internal engine, it was an openly available engine used by numerous non-Valve games (The Ship, Garrys Mod, Titanfall, Dear Esther, etc etc).


It is so weird that the article repeatedly acknowledges that this isn’t really unique and other companies and researchers are doing the same, but they’re only covering this one because it relates to Musk. What is it about Musk that makes every little thing he does “newsworthy”?
I misread that as ‘goose’ to begin with, which was a very different visual to a moose 😅


Most of his other companies are not publicly traded, so there isn’t much direct comparison. But Tesla has widely been known to be hugely over-inflated for years and years now, the bubble had to burst sooner or later. It is definitely being hit harder than the rest.


If influential means influencing game design / the industry, inspiring other creators by demonstrating novel ideas, I’d probably have to say Doom or Half-Life. Doom really showed what an FPS could be and kicked off such a dominant genre. Half-Life introduced immersive storytelling that greatly influenced FPS and non-FPS games.


Pretty much my thoughts, too. There were several elements that seemed really interesting but weren’t ever fully explored, and the main drive or goal of the story kept changing. Definite pacing issues.
One in particular was this idea of Jinx as an icon of rebellion. They spent several episodes building up this idea of Jinx taking Silco’s place as the decfacto leader of Zorn, but uniting them in a way Silco never could because she has become such an icon to the people. Then the werewolf daddy plot hit like a freight train and that whole build-up was forgotten about.


If you learn Rust, you’ll find that you’d choose it over C/++ even without the brrow checker. Every little part of the development experience is just so much better.
Very different, I would say. The security implication of authorising you on a new device is much more severe than logging you into a device you are already authorised against.