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Joined 5 years ago
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Cake day: November 18th, 2021

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  • Yah, tbh this really smells like an implemented feature that got depriotized on the roadmap. The developers were probably like, “we can make an entry that has it as pending deletion, stop showing it in the UI, and then have a reaping job that actually deletes all the files.”

    Later on, someone says, “Hey, to save on compute, we could just reap when we’re low on space. No need to delete on a cron.”

    Then six months later someone says, “Hey, did we ever implement that? It’s high priority.” And someone up top says, “It’s not in the OKRs. Quick; make a chat app so we can shut it down in a year.”













  • No. I think the general consensus is that C# is faster.

    From the devs: “According to some preliminary benchmarks, the performance of C# in Godot — while generally in the same order of magnitude — is roughly ~4× that of GDScript in some naive cases. C++ is still a little faster; the specifics are going to vary according to your use case. GDScript is likely fast enough for most general scripting workloads. C# is faster, but requires some expensive marshalling when talking to Godot.”

    The cases where GDScript are faster consist of those where there’s a great deal of marshalling and unmarshalling, like with heavy engine calls and signaling. If you’re doing compute heavy work.

    GDScript is still plenty fast, so use the one that’s most comfortable.


  • Define “know”. I know the woman downstairs from me and her dog. I know the couple actually the hall and their dog. They just had a baby and I don’t know the name. I know the guy down the hall from me. He’s a good guy. I know the woman down the hall the other way and the guy on the same side. The other two units are rented on and off. New people. I forgot the name of the two folks that just moved in. Haven’t met the ones on the other side yet.

    Knowing names and small things? Is that to know someone?

    There are over a million people within 15km of me, so that’s not much.