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  • 15 Comments
Joined 3 years ago
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Cake day: June 27th, 2023

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  • I think/hope this will change in the future. There’s been a lot of backlash against touch screens, touch buttons, subscriptions for basic functionality, etc. The car industry is struggling right now. At some point I think they will have to make simpler EVs, because normies don’t want ipads on wheels. They want something reliable and familiar that won’t break the bank.


  • I’m usually playing steam games, and I often will find a solution to make it work on protondb if I have issues. Most of my games I can just install and run though. But I understand it being frustrating if your favourite games don’t work or require lots of tinkering. I have played a few older games outside steam as well. I usually use Bottles for that, as it creates a wine prefix for me that’s set up with DXVK, etc out of the box.






  • I’ve played all sims games and all work on linux with wine. Sims 1 is the hardest to get to work because you need a CD crack to get it to run. Sims 2 and newer works great in my experience. I’d recommend using Bottles to install Sims 2. You can install it from CD and play it like normal. Need some tweaks to get widescreen though (but you have that issue on windows as well).

    Sims 3 I’ve played in bottles through the EA app (I own a digital copy there). Worked out of the box (bottles has a way to install the ea store app easily). Sims 4 I’ve played on steam (using proton).





  • I know how to fix this!

    bool IsEven(int number) {
        bool even = true;
        for (int i = 0; i < number; ++i) {
            if (even == true) {
                even = false;
            }
            else if (even == false) {
                even = true;
            }
            else {
                throw RuntimeException("Could not determine whether even is true or false.");
            }
        }
    
        if (even == true) {
            return even ? true : false;
        }
        else if (even == false) {
            return (!even) ? false : true;
        }
        else {
            throw RuntimeException("Could not determine whether even is true or false.");
        }
    }