

Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.
SPEED DREAMS Open Source Motorsport Simulator
Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.
There is the possibility of network multiplayer, but, despite being playable on LAN, it is disabled as it is very experimental and has a lot of lag and bugs over the internet. It can be played in real time split-screen using the old SSGgraph graphics engine and by putting two or more human players in a race. We hope in future versions to rework or rewrite the work done to allow online multiplayer.
Yes, it is!
Thanks a lot. I hope you enjoy it!
which one do you think we have been playing? https://www.speed-dreams.net/ We have also played great games such as Unciv, Stunt Rally and OpenRA.
That didn’t have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)
I’ll spend far too much time tweaking it now :)
Don’t forget to share it!
Take a look to these on the SD Wiki (Thanks Xavier for the tip): https://sourceforge.net/p/speed-dreams/wiki/SetupCars/
Why wouldn’t it work? I’ll have to go for a ride with him again.
Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I’m sure it felt longer then 11 year since I released them.
Was using a mix of inventor and ac3d to model back then.
Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1
We think that your cars are in this collection: https://github.com/longtomjr/sdcars
Great! What mods have you done for SD?
It is very likely that in the next release OpenSceneGraph will be the default graphics engine to avoid these problems.