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Joined 3 years ago
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Cake day: July 1st, 2023

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  • Full instrumental bands aren’t as popular as big bands like the holy trinity(Rush) but there are still a lot of instrumental acts out there with talent and staying power. For example:

    Explosions In The Sky(personal fave)

    Masayoshi Takanaka

    Polyphia

    Steve Vai

    Russian Circles

    This Will Destroy You

    Godspeed You! Black Emperor

    Many more too. Most of those acts have been playing for 10-20+ years and I’m not even naming all the ones I listen to on the regular. Angine de Poitrine has a good chance to last as long as they keep making awesome and weird music. I sincerely hope they do cause they sound amazing.



  • This is a privileged viewpoint. Some people have problems losing weight because sugary foods are literally addicting(and in the US at least suffer is added to nearly everything). Some people experience what’s called “food noise”, in which their brain is constantly thinking about eating something, which can be a tremendous ongoing strain to block. Everyone is different, and just because some people can diet without going mad or breaking from the strain doesn’t mean it should be that way for everyone.

    Think about the weight loss drugs being less of an easy way to lose weight and more like it’s addressing the mental and physical aspect of weight loss. If you’ve got food noise and an unhealthy relationship with food, then even if you’re able to master your cravings, it takes an outsize amount of your concentration/spoons to handle. This can leave one deficient in other areas like maintaining their mental health, interpersonal relationships, hygiene, or any number of other things. It’s not a moral or personal failing to need help, dieting or otherwise.






  • NMS was pushed out way too early. They had a lot of really big dreams about how they wanted the game to look and they ended up falling short of what they wanted before the game was released. A lot of people who bought NMS on release day felt like they’d been sold a bill of goods that Hello Games didn’t fulfill, and IMO their feelings were justified at that time. Launch NMS was buggy and had very basic functionality problems, and many players left it after a short time.

    That was ten years ago. NMS has been developed and worked on for all ten of those years, with multiple huge content patches released every few months. NMS now is almost nothing like NMS at launch. There’s a whole lot more to do now. Hello Games has produced and added nearly everything that they promised during initial development of the game like player bases, player freighters that you can customize, a player hub where you can group up and do quests together, and more. They also massively revamped the inventory and storage system so it’s easier to manage.

    If you already own it, give NMS another try and treat it as a new videogame. I enjoy it a lot more now then I did at launch.