Which games blow your mind, but only if you know nothing about them in advance?

Best examples I can think of are:

  • Outer Wilds
  • Doki Doki Literature Club
  • The Stanley Parable

What are yours?

(please no spoilers)

  • AngryCommieKender@lemmy.world
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    2 years ago

    Factorio and Dyson Sphere Program. At least don’t watch people like Nilaus and Dosh Doshington play the game until you’ve tried to make your own solutions first.

  • Blackmist@feddit.uk
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    2 years ago

    The real answer will always be Outer Wilds.

    But also…

    Fez. It definitely inspired Animal Well and Tunic.

  • knexcar@lemmy.world
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    2 years ago

    The Legend of Zelda: Breath of the Wild

    And probably Tears of the Kingdom too but I haven’t played it yet.

  • darreninthenet@lemmy.sdf.org
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    2 years ago

    Brothers - A Tale of Two Sons

    An astonishingly good story line that can only be really appreciated blind.

    For those of you who remember TotalBiscuit, he rated this as one of his favourite games.

    • tigeruppercut@lemmy.zip
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      2 years ago

      Maybe literally the only game that’s ever done storytelling through gameplay mechanics-- really cool concept

          • prole@lemmy.blahaj.zone
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            2 years ago

            Honestly… I would say that the game fits with the theme of the original post, and explaining it would ruin the magic.

            I will say that not only do the mechanics change based on the story, but there is an entire asynchronous online system where users help other users (that they will never see or meet in game) to construct be infrastructure to make travel for others (they will never see or meet) easier.

            Then those mechanics feed back into the actual story. It’s kind of wild.

            I know it’s a divisive game, but I will say it’s a masterpiece imo. Even if only for those mechanics.

            And yes, the controls change based on how the load you’re carrying is balanced. I believe the definitive way to play is the Definitive Edition on PS5 with the DualSense controller since the adaptive triggers become harder to press as your load increases.

    • Mossy Feathers (She/Her)@pawb.social
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      2 years ago

      I disagree with FEAR simply because I’d say to play it on the hardest difficulty and go balls to the wall because the AI will fuck you over if it gets the chance; and the longer you take to clear a room, the more time the AI has to organize and execute a plan. If it weren’t for the fact that I’ve seen plenty of people get stuck on FEAR because they tried to play it like a cover shooter, I’d fully agree with you.

    • BenLeMan@lemmy.world
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      2 years ago

      Yes! Return of the Obra Dinn 100%. You can still watch other people play it on YouTube later and have a blast seeing them figure things out. And read Lucas Pope’s excellent devblog later as well.

      • SchrodingersPat@lemmy.ml
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        2 years ago

        I am super intimidated Return of the Obra Dinn. But it looks so cool, and I feel like it uses a lot of lateral thinking and makes you smarter for playing it.

        • BenLeMan@lemmy.world
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          2 years ago

          No need to be intimidated. Just pick it up in a sale. Definitely a brain teaser but there are spoiler reduced guides out there in case you get stuck. But you should be able to finish the game even without guidance.

    • Lenny@lemmy.world
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      2 years ago

      Absolutely this. I am jealous each time I recommend it to someone who hasn’t played it yet.

      • SidewaysHighways@lemmy.world
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        2 years ago

        I’m glad there was a thread about Subnautica in here.

        absolutely stunning, especially if one has any kind of decent audio system

    • LuckyPierre@lemm.ee
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      2 years ago

      I tried it a few years ago and gave up after an hour of not knowing what to do. But I had this week off and tried it again, it I’m really enjoying it this time. It’s not like anything else, and once that initial bump is passed its learning curve is really quite good.

  • otp@sh.itjust.works
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    2 years ago

    Inside. Made by the same company as Limbo, but Inside is much more “don’t look up a single thing”

      • chunkystyles@sopuli.xyz
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        2 years ago

        That one’s tough. I went in blind when the steam version released and had a blast. The actual “game” part is not challenging once you figure out the basics. The fun of it is the stories that spring up that are mostly out of your control.

        So, I’d say going in blind, but being open to asking questions or googling specific things is a great way to play it.

        • agamemnonymous@sh.itjust.works
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          2 years ago

          I think the Steam release definitely makes it easier, especially with the tutorial. I tried to get into the original version about 10 years back and let’s just say going in blind was a very different experience.

  • B0NK3RS@lemmy.world
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    2 years ago

    The Long Dark

    Getting lost in the snowy wilderness I so much fun. I have many “oh shit” moments that kinda don’t happen once you learn the maps and improve.

    • Jonathan@lemmy.world
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      2 years ago

      I’ve had that one in my library since it originally came out and I’ve been wanting to play it ever since, but haven’t found time. I understand they’ve added quite a bit since the early days!

      • B0NK3RS@lemmy.world
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        2 years ago

        Yeah it’s changed a lot over the years but is such a unique experience I recommend it to everyone.

        They still haven’t released all the story mode chapters but survival mode is by far the best way to play.

        • ouch@lemmy.world
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          2 years ago

          Oh, the story mode is not finished yet? Any idea if they have a goal date?

          • B0NK3RS@lemmy.world
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            2 years ago

            They are on to the last episode now but it’s all overdue by like 5 years at this point so who knows.

      • Buddahriffic@lemmy.world
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        2 years ago

        A moment? I had a few during my first playthrough. PD, RL, W, T, DL. And many moments of forgetting to keep an eye on that oxygen meter lol.

    • Excrubulent@slrpnk.net
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      2 years ago

      It’s by the same guy that made The Stanley Parable, but it’s more serious.

      It’s the same themes from Stanley Parable except made into an actual story instead of one long recurring joke.

      I’m not saying the long recurring joke is bad - someone will probably hate that I said that - but they’re just two different things that both do their different things very well. The Stanley Parable explicitly never builds to any kind of conclusion.