Just wanted to publicly announce this project at this point in time. All the info is on the GitHub page. If you have any feedback, or find any bugs or issues, please let me know in the comments.
I’ve read the description and watched the gameplay video 3 times and still have literally no idea what the gameplay is 😅
You control the little black hexagon on the rings and can move it along the rings. You just want to avoid the flashes. Specifically the ones that turn the whole hexagon white.
Ahhhh, it’s so quick and busy that I just missed the black hex entirely 😅
That was certainly not the first piece of feedback I was expecting to get, but it is one that’s good to take into account! I forgot that what seems obvious to me might not be obvious to people who’ve never seen the game before. I’d like it if players could learn the full game without resorting to textual tutorials, so I’ll have to find ways to teach things more clearly, but for now I’ve updated the README to hopefully make things more clear. Thanks for the feedback!
If you can make level 1 a single hexagon and introduce the hexagon of hexagons in level 2, people might understand it faster.
It’s definitely something that could be tutorialized with visuals instead of text (in the final game, of course).
The first thought that comes into my head is watching a quick, scripted example of failure - a quick flash and a Grey hex explodes and loses, another spawns and dodges once or twice before losing, then it’s your turn.
Or not, I’m kinda high and just spitballing.
Total aside: from an organization perspective, I would suggest using an
assets(or whatever) folder so that the root of your repo is all config/readme/setup/etc.…Right, I kind of forgot that the directory structure for my repo doesn’t need to look anything like the directory structure of the releases. Thanks for prompting me to think about that.



