Just wanted to publicly announce this project at this point in time. All the info is on the GitHub page. If you have any feedback, or find any bugs or issues, please let me know in the comments.

  • Ledivin@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    It’s definitely something that could be tutorialized with visuals instead of text (in the final game, of course).

    The first thought that comes into my head is watching a quick, scripted example of failure - a quick flash and a Grey hex explodes and loses, another spawns and dodges once or twice before losing, then it’s your turn.

    Or not, I’m kinda high and just spitballing.