• early_riser@lemmy.worlddeleted by creator
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    The “You earn every defeat” concept of Soulslikes is part of their appeal. I haven’t beaten many (Hollow Knight, Tunic, and if you care to count it Metroid Dread) but the feeling after fighting a boss, walking away, wondering if I should just quit altogether, then coming back a few days later to beat it is amazing.

    The genre could absolutely use a shot in the arm regarding setting and tone. You’re always always wandering around the bleak ruins of a fallen civilization on a possibly hopeless quest. Tunic adds some interesting stuff with its use of knowledge-based progression (I both love and hate that writing system).