• Madrigal@lemmy.world
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    4 months ago

    That mobile game where you slowly build up a city, train lots of troops, launch attacks on other players’ cities, form alliances and so on, before getting soundly thumped by the Koreans.

    • Shellofbiomatter@lemmus.org
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      4 months ago

      From a personal perspective. Those have such a low investment requirement for the basic gaming loop.

      Over the course of the day there will be small unavoidable breaks, 5-15 minutes long during which there isn’t much to do. Cant really boot up a PC for more serious gaming session with such a small time even if I’m near a PC at that time, usually not.

      But there’s always a smartphone within reach. So this sort of random town building games are perfect to kill few minutes, pretty much same as killing some time doomscrolling or watching some YT videos.

    • FrederikNJS@piefed.zip
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      4 months ago

      Are you a software developer? And to you actually enjoy programming? Because Factorio is made especially for those people…

      There’s a special place in my brain that kicks on the dopamine when I solve a tricky programming problem. Factorio hits the exact same spot.

      If you like Factorio but are not a software developer: Have you considered becoming a software developer? Because you just might have what it takes 😉

      • thezeesystem@piefed.blahaj.zone
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        4 months ago

        Factorio is my most played and most loved game.

        I hate programming as it’s to convoluted and just frustrating.

        Anyways. Back to my Py mod playthrough tell my computer melts at least.

      • Minnels@lemmy.zip
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        4 months ago

        I would love to be a software developer I think but I am too derp to learn programming languages, or just sit down and actually try. I know some basics but… So Factorio is the best way to get this stuff for me. Love and hate it and would maybe be the only game I would play if I had someone to do it with.

      • Strider@lemmy.world
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        4 months ago

        I’m on the ops side, engineer and thought I would enjoy it. But a few tries later the interface just didn’t click with me.

    • robocall@lemmy.world
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      4 months ago

      I love sim games. “Run your own business” games supermarket, vending machine business, pot shop business, coffee shop empire. I love unwinding with a game like those after a full day of work.

  • tuckerm@feddit.online
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    4 months ago

    Chess. Fuckin’ a, no new characters for like a thousand years now. One map. Small children can beat me. Shit’s trash.

  • Oka@sopuli.xyz
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    4 months ago

    Every popular game has a reason. The reason might be stupid, but it is a reason.

  • Bad_Engineering@fedia.io
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    4 months ago

    Death stranding was the most boring trudge of a game I’ve ever played. I have no idea why it’s so popular.

    • Annoyed_🦀 @lemmy.zip
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      4 months ago

      What funny about DS is when it launched, the reception is basically 50/50 and very black and white, either you absolutely love it or you absolutely hate it, no in-between.

      As for me who loved it, i just love the journey and the challenge of going from point A to point B, it scratched the itch of the open world game where exploration is the main course instead of side dish.

      • arockinyourshoe@lemmy.world
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        4 months ago

        I thought I would be one of the ones who hated it, but then I tried it.

        I want to get the platinum on Playstation at some point, maybe before I bother getting DS2

        • Annoyed_🦀 @lemmy.zip
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          4 months ago

          Me too, i watched many people playing it, read many opinion on it, it doesn’t sounds good at all on paper, and the screenshot doesn’t looks appealing at all. In fact i do remember i hate it at first and i give it a chance because of Kojima, and then it clicked, it became my favorite game of all time.

      • socsa@piefed.social
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        4 months ago

        It’s such a Rorschach test because it’s a deviation from the storytelling-first approach to game design which has dominated the AAA industry recently. It’s a return to the roots of the open world concept, where the player isn’t gently guided to the next cut scene, but is just plopped into the world and told to go out and do whatever, and maybe you’ll fine some lore.

      • acosmichippo@lemmy.world
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        4 months ago

        i felt exactly the opposite. it took the joy of exploration in an open world and made every step as tedious as possible. the challenge was walking not exploring.

        and there was very little to discover other than… more packages to carry which made walking even harder.

        • Annoyed_🦀 @lemmy.zip
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          4 months ago

          I think my fondness of it come from my love of hiking? Idk, it’s so so hard to explain to people why i like it, it’s not about discovering something but more on soaking in the environment and atmosphere. Idk, love that game, but i do know why people dislike it haha

        • Strider@lemmy.world
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          4 months ago

          I tried it just recently, loved the details world and everything. Still have men questions but I lost lots of packages in the first river and rage quit, it’s just overwhelming.

          The questions of what happens with this mission, packages, do I have to get them back, can I ignore it, will it bite me in the ass and so on are just lots of questions that are eating me up and I can not cope.

          It should be a game, I want to enjoy gaming. I know thats a personal issue but damn I would’ve liked to enjoy it.

    • grrgyle@slrpnk.net
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      4 months ago

      Hell, I have no idea why even I loved it so much. I don’t usually finish “AAA” games. I find even the ones that string together exciting and novel setpieces dull, but this one had me rapt from title to credits.

    • B0NK3RS@lazysoci.al
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      4 months ago

      Death Standing is one of my all time favourites but I also understand why it’s on this list.

    • Nelots@piefed.zip
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      4 months ago

      I don’t even like deck builders but I gotta disagree with you were. I mean sure, if its a poker game like Balatro I could see it. But how is Slay the Spire gambling? That’s like calling DnD-like games simulated gambling because everything is decided through a dice roll.

      • MagnificentSteiner@lemmy.zip
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        4 months ago

        How could Balatro be seen as gambling? It’s a game you purchase once with no DLC or microtransactions and there’s no gambling in the game.

        • CaptainBasculin@lemmy.dbzer0.com
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          4 months ago

          Later parts of grinding for Completionist++ felt like gambling on time to me. Not only you need to get a very certain joker, you need a competent build to carry that joker and whether you get desirable jokers is entirely up to luck.

          • jeeva@lemmy.world
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            4 months ago

            Without actual stakes, and I mean “betting something” rather than the in game phrase, isn’t that just luck and not gambling?

          • Korhaka@sopuli.xyz
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            4 months ago

            Pretty sure some of these people would see games like Egyptian ratscrew as gambling

  • ISOmorph@feddit.org
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    4 months ago

    Most souls likes. The marketing on those games is pure genius. No budget for an actual story? No problem! Let’s hide some nebulous lore in item descriptions so youtubers can sell their head cannon as “the story”. Oh there’s only enough money for 8 hours of gameplay? I have a solution! Let’s remove the save system everyone got used to these past 20 years so the player has to constantly redo our content just to get to the boss he’s trying to beat. We’ll sell that unecessary tedium as “difficulty”. And people are gobbling that stupid mechanic up because it allows them to flaunt their e-peen, although it just shows they have more time time than skills.

      • NannerBanner@literature.cafe
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        4 months ago

        I think fromsoft shot themselves in the foot there. I really enjoyed dark souls 2 because there were a lot of enemies that your positioning and movement were more important than spamming dodge at the exact right time. Then 3 and elden ring came out, and it’s just ocarina of time, except instead of across hyrule field it’s across the anime glowing lines.

    • Tar_Alcaran@sh.itjust.works
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      4 months ago

      Let’s hide some nebulous lore in item descriptions so youtubers can sell their head cannon as “the story”

      Don’t you know, every item comes with a little laminated card to give you some mostly-irrelevant quote!

      • grrgyle@slrpnk.net
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        4 months ago

        Hey those quotes are like catnip to a generation who grew up playing JRPGs that could go 10 hours in between meeting any speaking character!

      • early_riser@lemmy.worlddeleted by creator
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        4 months ago

        I love building my own worlds, and sometimes I catch myself building head canon around unexplained or poorly explained aspects of games I play, but sometimes I get the sneaking suspicion the fans put way more thought and effort into their fanon than the devs did to the official canon.

    • Coelacanth@feddit.nu
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      4 months ago

      I do enjoy Soulslikes, but I honestly do so despite those things and not because of them. I do think you have a general point.

      • grrgyle@slrpnk.net
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        4 months ago

        Not saying anyone’s wrong, but I’m not sure I would like them as much unless they had those things.

        I’m sure improvements could be made, but I feel like reducing the friction too much would rob the games of a certain flow that only arises from being forced to really get familiar with a run.

        I don’t have the time for it anymore so can’t play these games anymore, but when I did…

    • Mika@piefed.ca
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      4 months ago

      Elden Ring did fix some of runbacks with the stake of Marika before the boss room. Yet, some still exist and are annoying asf.

      Don’t agree with 8h of gameplay though. Even if runbacks were fixed, that wouldn’t go under 100.

    • NannerBanner@literature.cafe
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      4 months ago

      It’s the nebulous lore part that really gets me. Other games have done the items=lore part before, but weren’t so fart-sniffing about it.

        • NannerBanner@literature.cafe
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          4 months ago

          I mean… a little bit of that is a good game design. I’d rather have some things that are just ‘characters living their own lives in universe’ rather than everything revolving around the character’s effect on the world. Fromsoft just goes overboard with some of it.

      • PapstJL4U@lemmy.world
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        4 months ago

        Not during the time DemS, DaS became big. This was the days of EA/Ubisoft frictionless vomit. BG2 was 10+ years old, Diablo 3 had it’s “exceptional” storytelling.

    • early_riser@lemmy.worlddeleted by creator
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      4 months ago

      The “You earn every defeat” concept of Soulslikes is part of their appeal. I haven’t beaten many (Hollow Knight, Tunic, and if you care to count it Metroid Dread) but the feeling after fighting a boss, walking away, wondering if I should just quit altogether, then coming back a few days later to beat it is amazing.

      The genre could absolutely use a shot in the arm regarding setting and tone. You’re always always wandering around the bleak ruins of a fallen civilization on a possibly hopeless quest. Tunic adds some interesting stuff with its use of knowledge-based progression (I both love and hate that writing system).

    • VivianRixia@piefed.social
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      4 months ago

      To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.

      Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.

      • WoodYouLookAtThat@lemmy.today
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        4 months ago

        Nine Sols is a damn masterpiece.

        The skill ceiling for that game is so incredibly high, and the floor is high enough to make sure you really understand the combat system.

        I only discovered it a few weeks ago and I can’t seem to stop playing even as my ass gets cut off and handed to me.

        It’s just so satisfying that it’s hard to put into words.

    • popcar2@piefed.ca
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      4 months ago

      I adore soulslikes and totally disagree with you but I won’t argue people who flaunt how good they are for beating them are really annoying.

    • Katana314@lemmy.world
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      4 months ago

      I like Soulslikes NOT made by FromSoftware. Those people don’t get The GitGud Apologist System® for any flaws, so they actually have to design well.

      My favorite is Another Crab’s Treasure ; mostly because far from being a meme, it literally has the best story and character writing - both humorous and serious - of any Soulslike I’ve played. Fuck vague item description lore driven by fanfic.

      • it_depends_man@lemmy.world
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        4 months ago

        If you haven’t played it, try hollow knight. It also doesn’t do those things. It’s relatively clear about the story that you need to know and why you’re doing things.

        • Katana314@lemmy.world
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          4 months ago

          I’ve played Hollow Knight all the way through to the end, and I don’t think I remember anything about the story; just some generic “spreading rot” vibe.

          That’s fine for me because it’s not a high point of the game.

  • Kraiden@piefed.social
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    4 months ago

    Dark Souls/Souls likes in generals. If I want to bang my head against the same problem endlessly and get hopelessly frustrated, I’d just do my day job

  • CaptainBasculin@lemmy.dbzer0.com
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    4 months ago

    Football games. I don’t see any gameplay difference between one made in 2007 and the latest football game, so why people still decide to drop 60$ for the very same game every year is something i don’t get.

    • riquisimo@lemmy.dbzer0.com
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      4 months ago

      If there was a fan game that ran on donations, like stardew valley but on donations, one game could rule them all.

      Or like, just make it a free commercial game but don’t put any real players in it. Let the community do that, just intentionally make it moddable. The fans will do the rest.

    • MurrayL@lemmy.world
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      4 months ago

      Two reasons:

      • Active multiplayer: Yes this is kind of a chicken and egg situation, but people who play online multiplayer want to play the version of the game with the largest community of active players.
      • Roster updates: If you’re a fan of a sports team, you probably want to play using their current active roster. Yes, fan updates are sometimes available for older titles but the latest release will have updated face scans etc.
      • mohab@piefed.social
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        4 months ago

        Actually, PES and FIFA used to get really good gameplay updates back in the 2000s. Like, the difference between FIFA 2002 and FIFA 2003 was massive, for example.

        Then they realized they’re too big to waste money on actual development and went all in on licenses and marketing. It’s been shit every since.

      • scintilla@piefed.zip
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        4 months ago

        Its also important to note that a lot of sports game fans are just into that style of video game and buy consoles 6ust to play them. They aren’t playing videogames just sports games.

        • 9point6@lemmy.world
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          4 months ago

          This is the big thing.

          I know many people who have had games consoles that have never played anything other than FIFA/EAFC

      • Pixel_Jock_17@piefed.ca
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        4 months ago

        If any sports games where made for the first time today they’d probably just go the subscription model. You buy the base game and need to pay for annual subscription updates and access to multiplayer.

        Essentially releasing a game every year is this but the ideal of the subscription model wasn’t around back in 1995 when the first 3D sports games where releasing.

    • Fizz@lemmy.nz
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      4 months ago

      Theres actually quite a huge difference. The animations are much better, the detail in ball control, unique player moves, real time stat updates and the multiplayer. Plus there is the collection aspect.

      • FatVegan@leminal.space
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        4 months ago

        The last football game i played was in like 2002. The otger day i saw a friend of mine playing the new fifa (we probably talk about a different kind of football) and i asked him to stream it, because i was waiting for a download or something. The game looked obviously better, but damn these are some low effort games that make billions. BILLIONS. they are the reason that there wasn’t a skate 4. Skate was the better game in every way possible. It even outsold fifa. But fifa made that microtransactions money. They don’t fix bugs, you can still make the same cheap goals as you could do when i played it last. Glitchgoals they call it now i think, so you can win 20-0 every game. The announcers are just as bad as back then. They repeat the same catchphrases over and over. I asked him not 10min in if that is all they have to say.

        Everyone can enjoy what they want, but in my honest opinion you have to be a special kimd of idiot if you support these games. They literally laugh at anyone’s face dumb enough to buy their slop. Fifa 2026 sait fifa 2025 in the main menu at launch, that’s how much they care.

    • rethnor@lemmy.zip
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      4 months ago

      Cyberball on the Genesis was peak football gameplay. And probably the last one I ever played.

    • iamthetot@piefed.ca
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      4 months ago

      People love to shit on the yearly FIFA releases, but if you genuinely can’t see any gameplay differences between one released in 2007 and 2026 then you’re either being disingenuous or haven’t actually played them.

    • mohab@piefed.social
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      4 months ago

      Football like PES or FIFA? Or Madden?

      Because PES was a whole different beast: like, a proper VG with actual meaningful gameplay changes (for the most part) between versions, and FIFA used to be like that in the 2000s.

      IDK about Madden though; I only played a couple and they were fine, but I can’t vouch for their quality or pinpoint when they stopped being fun.

  • Ludicrous0251@piefed.zip
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    4 months ago

    Literally any of the * Simulator games. Was just scrolling my Lemmy feed and “Car Mechanic Simulator” popped up, but there’s Farming Simulator, and Truck Driving Simulator, Power Washing Simulator, etc. etc. etc.

    I can kinda maybe see the appeal of ONE of these games as a cozy break, but there’s like a dozen different ones, and they have like annual releases. Has the Simulated Car Mechanic experience really changed that much from 2015 to 2018 to 2021 to 2026 that you need a whole new game each time? None of them interest me, but the volume confuses me.

    To a certain degree I feel similarly about sports games. I do more readily see the appeal of the genre, but do you really need to churn out a new full release each year? I can’t fathom why people are paying full price for a game that is 99% the same as last years version - same engine, rules, gameplay, but they updated that one teams away jersey to be the new shade of purple, kicked out the retirees and added the dozen or so notable rookies. That’s a $5 DLC, not another $60.

  • lime!@feddit.nu
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    4 months ago

    mobas.

    i remember not enjoying warcraft 3 due to its focus on hero characters, then someone modded all of the non-unique units out???

    and everyone who plays them seems genuinely miserable.

    • Tar_Alcaran@sh.itjust.works
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      4 months ago

      I hate the RTS+hero game in all its forms. It started with WC3, but so many are doing it now.

      But I love RTS, and I quite enjoy moba-like games. It’s just that I absolutely fucking hate the community.

      • esc@piefed.social
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        4 months ago

        I don’t think that RTS+hero started with warcraft, there were hero units in warlords series (better implemented I think) before warcraft.

        • Tar_Alcaran@sh.itjust.works
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          4 months ago

          Yeah, but in WC3, especially in multiplayer, it was a super hard requirement. 80% of your time would be hero micro

    • Green Wizard@lemmy.zip
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      4 months ago

      Every person I’ve ever disliked had one thing in common, League addiction. Shits so bad for you it’s crazy.

    • HeartyOfGlass@piefed.social
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      4 months ago

      I really don’t understand it. I’ve played a little of both Dota & LoL and it’s the same group of miserable pricks. Is there a moba that doesn’t have a lethally toxic player base?

      • PapstJL4U@lemmy.world
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        4 months ago

        Put 10 random people in a competitive cage where errors on minute 5 can snowball to a loss on minute 50 and you will get this all the time.

        Bonus: give them access to a keyboard and a game speed to slack off.

      • NannerBanner@literature.cafe
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        4 months ago

        Heroes of the storm wasn’t too bad, but I never got into the competitive aspects, and that’s usually where things get bad.

    • jballs@sh.itjust.works
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      4 months ago

      Lol I actually like the idea of controlling one hero a lot more than focusing on commanding a whole army.

      My only problem is how fucking toxic MOBA communities are.

      • harmbugler@piefed.social
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        4 months ago

        I want to be a single unit in a massively multiplayer Age of Empires II. Like, get in the unit queue hoping you get drafted as a Hussar or something cool. Get sent in as villager with an axe every time but still do your best chopping the most wood for your team to win.

        • jballs@sh.itjust.works
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          4 months ago

          That’s basically what happens when you join the auto-fill queue and get assinged Support in League of Legends.

          And then your team flames you for not chipping enough wood.

      • FatVegan@leminal.space
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        4 months ago

        I never played any moba, but i know how toxic they are. I watched some league tutorials, to figure out what is even going on, and every tutorial i watched started with: first off all, turn off voice chat.

        Now valve is cooking deadlock, which is a moba as far as i know, and it’s probably the best game i have ever played. But you can smell the moba player base, by the way a lot of them behave. I play online games since counterstrike 1.4, and i have never been shittalked as much and as bad as in deadlock since i play that. It’s usually your own team too, you can be winning and someone tells you to kill yourself and hopes that my family gets raped, because you did somethimg they didn’t like. A shitton of russians too, which is probably the big overlap of toxic shitbags and mobas.

        • VivianRixia@piefed.social
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          4 months ago

          That sucks, I’ve heard so much good about Deadlock’s gameplay, but that playerbase is exactly what I expected.

      • VivianRixia@piefed.social
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        4 months ago

        I played League for many years when it came out. I think the genre is fun to play, requires lots if skill, but I am only willing to take so much verbal abuse for what is supposed to be time I spend for fun.

    • Cossty@lemmy.world
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      4 months ago

      I enjoyed Warcraft 3 because of its focus on Heroes. And I dont really know about other rts games with focus on Heroes. Maybe Age of Mythology or Starcraft 2 campaign but not PvP. Are there some other good ones? I’m in a mood.

    • Tollana1234567@lemmy.today
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      4 months ago

      i played the custom games which were very fun, because new one appear frequently, so theres plenty of content, eventually i got tired of the game and moved onto something else.

    • Stefan_S_from_H@piefed.zip
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      4 months ago

      I wanted to test it, but my computer at the time had a small C drive, and Roblox couldn’t install on other drives.

      Later I learned that I’m probably far too old for it.

    • Shrouded0603@feddit.org
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      4 months ago

      Ong. I See the potential and some stuff is fun but overall its mostly low quality slop riddled with microtransactions, grind and pedophiles tryna grind themselves on kids