• Mustakrakish@lemmy.world
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      1 year ago

      Those execs are only concerned with turning the quickest profit so they can move to another company with another hiring bonus

      • Wilco@lemm.ee
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        1 year ago

        Dont forget the golden parachute they get when they piss off the consumer base with several $60 games that turn out to be incomplete garbage and get themselves fired.

  • danc4498@lemmy.world
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    1 year ago

    They honestly need to look at Fortnite as the model. It wasn’t meant to be this massive AAA game. It was a modest game with a unique concept (building). Adding battle royal was done on a whim. It just happened to click with millions of people.

      • Justdaveisfine@midwest.social
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        1 year ago

        I don’t think this is quite right as BRs were new at the time. When Fortnite released there was really only PUBG in the battle royale space.

        I believe it was something closer to a prototype they made in a month or two simply because they liked Battle Royales and thought it would be a fun gamemode to add a side thing.

        • ShinkanTrain@lemmy.ml
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          1 year ago

          there was really only PUBG in the battle royale space

          H1Z1 really having an Ozymandias moment rn

          • Justdaveisfine@midwest.social
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            1 year ago

            I couldn’t remember the name of this one, but looking it up, it actually had really good numbers in the range of 80-150k concurrent players.

            So I was wrong, I recalled PUBG being the dominant game at the time with very little of anything else near its numbers.

        • Lesrid@lemm.ee
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          1 year ago

          I remember there being PUBG and some other twitchslop where the gas was neon green and exiting a moving car at any speed would down you. I think there was a third BR that was raging before Fortnite

          • Justdaveisfine@midwest.social
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            1 year ago

            Yeah PUBG wasn’t the only one on the market, but everything else wasn’t anywhere near the punching weight, as PUBG was breaking steam records.

            There was an indie battle royale that was struggling, a Minecraft BR mod, and I think the one you’re describing though I can’t even remember it’s name. None of then were really competitors for PUBG and more of trying to edge in a little bit of their spotlight.

            Until Fortnite, of course.

  • chemical_cutthroat@lemmy.world
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    1 year ago

    Because money isn’t real if you have enough to lose. You can just put the blame on someone else and then get your shareholders to fund another project that will be “different”, just like all the other cash cows on the market.

    • Brave Little Hitachi Wand@lemmy.world
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      1 year ago

      The profit incentive is toxic to creativity. Try to imagine how much cultural value is lost every single day because of no UBI and having to worry about a survival job.

      • Ummdustry@sh.itjust.works
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        1 year ago

        No question that it’s a lot. The cost of a UBI would probably be more though, ($500/month/capita, maybe? $ 2.1 trillion per annum for the USA).

      • Hanrahan@slrpnk.net
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        1 year ago

        That.applies evrywhere, theres a.quasi famous quote from somone whose name escapees me, that opined they arent so muvh worried about the intracties of Einstein’s brian but the fact so many like it have had to work below minimum wage jobs picking starberries in fields just to survive and humanities future has been robbed becase of it.

  • ampy@discuss.online
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    1 year ago

    Unrelated to the meme but I have that same monitor in the image. Pretty good monitor.

  • darthelmet@lemmy.world
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    1 year ago

    My (completely uninformed) theory: It’s competitive advantage. Indies succeed on their creativity, but that works because there are thousands of indie devs out there and we get to see the best (and luckiest) ones. It’s not easy to replicate that creativity by just throwing more money at the problem. So what is a company with ooodles of money but no creativity to do? Make games that only a company with way too much money could make. No indie dev is going to make the next Far Cry or Assassin’s Creed or Fortnite because they just don’t have the budget to make that happen. So they know that even if they keep churning out generic crap, at least it’s generic crap with very little real competition.

    Of course then all of them got the bright idea to compete in a game business model that is inherently winner take all with already well established leaders. So yeah now it just seems like they’re lighting money on fire for fun.

    • decipher_jeanne@lemmy.blahaj.zone
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      1 year ago

      Sure but when you have an established successful franchises with a working recipe. Like. Just release the next ace combat I swear to God it’s been 6 years without a peep about ace combat 8 despite ace combat 7 being by far the best selling in the franchise.

      • America@sh.itjust.works
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        1 year ago

        Let me ask, do you really want another ace combat after half a decade without information? In all likelihood, the team has been gutted twice. The only similarities to its past might end up being art direction and the name.

        Like, I enjoyed the new armored core and duke nukem, but they weren’t quite continuations of the previous games. Mecha sekiro and generic cringy subpar shooter 485 weren’t worth the wait. Though, I admit, I’m a hypocrite and holding my breath for silksong.

        • Final Remix@lemmy.world
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          1 year ago

          Exactly. The team(s) that made the stuff we love are usually long gone by the time we get “the next” whatever. My go-to for that is Criterion Games going from Burnout Paradise to… well, basically not doing anything anymore. Thanks, EA.

          Some of the devs left, and Wreckreation is on the docket. It’s due to be a spiritual successor, but I’d he willing to bet nowhere near as charming as Burnout. Damn, I hope I’m wrong, given “Dangerous Driving”…

    • sp3ctr4l@lemmy.dbzer0.com
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      1 year ago

      Heres a gamer-brained analogy:

      You know how all the manosphere types describe 90% of women as only being willing to date the top 10% of men?

      This is that.

      90% of all the money in gaming is going toward developing a game with a 10% chance of being rhe next Minecraft, the next Fortnite, the next big huge thing that will generate a stupid amount of money by functionally acting as its own MTX ecosystem with widespread adoption.

      It is: We don’t sell consumer model economy cars because our financial situation is so wound up in financing (read: debt obligations) that we can actually only afford to sell high end luxury models, otherwise our profit margin is too small, and then we can’t afford our operating costs and debt obligations, so then we have to downsize and fire everyone and most importantly, our shareholders don’t get as much wealth extraction, I mean profit.)

      The … problem with this obviously is that if 90% of the money in gaming is shooting for making basically the same kind of game… well then it is all competing with itself, thus causing a gametheortic prisoners dilemma situation where everyone acting out of maximum self interest actually results in the worst possible outcome.

      Another problem with this is that these games are very expensive to make, and they must be made very fast… so, everything other than the MTX system in these games will be buggy and sloppy and garbage tier…

      So, yeah. Game companies are the same kind of delulu that the manosphere thinks 90% of women are, chasing a wildly unrealistic outcome via wildly unlikely to work means.

      (Disclaimer: I am not saying I endorse or believe in this manosphere idea, I am using it as a gamer-brained analogy, assuming it is true for sake of argument and comparison.)

    • Justdaveisfine@midwest.social
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      1 year ago

      I’d hate to say it, but look at any big publishers quarterly reports. Compare how much base games sell compared to micro transactions.

      ^ EA’s

      They would all like to take the lead and have “the” live service game but unfortunately even their bland attempts still bring in a lot of cash. This is why the push to live service is so aggressive.

      The only thing that’s been slowing the push down is these big live service failures, which is making big publishers a little stingy on what games to push.

      You are correct though, the big franchises have a lot of name recognition and its really hard for a competitor to muscle in on that established space (though they do try). Established IPs is a safe bet that often pays off, despite gamers lamenting it.

    • I mean… You could make a knock-off Fortnite with Minecraft level graphics, make the cosmetics unlocked by just playing, and give it away for free. That would probably be enough to topple Fortnite. It just also would net you exactly 0 profit.

      • Justdaveisfine@midwest.social
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        1 year ago

        Doesn’t this already exist? I could have swore one of the open source Minecraft clones had a battle royale mod.

        There are definitely free battle royale games out there though I don’t know of their cosmetic unlocks situation.

      • darthelmet@lemmy.world
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        1 year ago

        Maybe. But you’d need servers. And that would cost a lot of money for something aiming to be that scale.

          • themoonisacheese@sh.itjust.works
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            1 year ago

            I mean that’s literally just Minecraft hunger games at this point.

            The reason Fortnite is popular isn’t it’s outstanding gameplay, it’s a network effect coupled with the sillyness of the various IPs interacting. People play Fortnite because their friends play Fortnite.

              • themoonisacheese@sh.itjust.works
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                1 year ago

                Because the game was originally a pve zombie defence game, where the objective was to build a fort to survive many zombie waves during the night.

                Right when it came out, PUBG became really popular (most popular game on steam, twitch etc) and they pivoted HARD into being the first free to play battle royale. At the time, it was transparently an attempt to cash in on the BR hype, and it worked because PUBG was 50 entire dollars and Fortnite was free.

                This is why it’s called “fortnite: battle royale”. The old Fortnite has been all but abandoned, and is (was) called “save the world”.

                • vox@piefed.blahaj.zone
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                  1 year ago

                  They abandoned two fun projects to push this drivel out too… They not only abandoned the original fortnight, which was actually fairly fun, but their 3rd person shooter moba Paragon, which to this day is the only moba i ever really enjoyed.

  • 2ugly2live@lemmy.world
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    1 year ago

    Because we buy the games, the microtransactions, the cosmetics, etc. Even just one purchase multiplied by millions is a win for publishers. Whales and content creators fuel the cycle even more. Meanwhile, currencies get deliberately convoluted: you need stars for a pull, which require sparkle farts, which you can’t buy directly or in exact amounts. Out of sparkle farts? $14.99 gets you 6000—enough for three whole pills! Don’t worry, there’s a pity system, so the most you’ll spend is only $400. And then you’re left with 60 stars, and if you just had 40 more!

    You’re not forced to buy, but they make the grind brutal and a slog. If you’re really unlucky, it can even make actually playing the came harder. And as long as this system makes money, it won’t stop. Games are turning into storefronts with a mini-game attached. Good games feel like rare blessings, and creativity is often found only indie studios. Big teams have talent—they’re just not allowed to use it, their companies don’t care about that. Gotta make money, more money, all the time, forever, or you’ve failed.

    I say “they” like I don’t play a few gachas myself, but still.

  • 10001110101@lemm.ee
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    1 year ago

    They work for the shareholders, not the customers. For most publicly traded companies, the stock is completely detached from fundamentals, so they just do whatever the large investors like (often just hype the new hottest thing; such as marketplaces or “increasing efficiency” with layoffs), regardless if its good for the “real” business or not.

    • Pollo_Jack@lemmy.world
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      1 year ago

      How boeing lost 11.9 Billion in one year, and then 11.8 billion a few years later. Is there anything people that have a lot of money can’t do? Yeah, stay in their fucking lane.

    • Corn@lemmy.ml
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      1 year ago

      No, going for the sure thing is why we have EA pumping out COD and a dozon sports games identical to last years every year.

      • QueenHawlSera@sh.itjust.works
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        1 year ago
        1. If EA is making new COD games then Activision really needs to sue for copyright infringement.

        2. Which would you rather have? Yearly releases of beloved IPs or Rare sitting on Banjo Kazooie because this is totally the year when Sea of Thieves finally becomes Pirate Fortnite? Actually given how backhanded the Battletoads reboot was…

        3. I’d rather have The Sims 4 get endless expansions if the alternative is that it’s abandoned altogether like so many other IPs EA owns like Ultima, Command and Conquer, Sim City, and Wing Commander

  • magic_lobster_party@fedia.io
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    1 year ago

    Because they want to chase that annual recurring revenue stream. Make game once - make money forever. What these executives don’t realize is how hard it is to make such game. They seem to believe if they throw just enough money at it, a profitable game will come out.

      • Soup@lemmy.world
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        1 year ago

        And honestly, they’re right. Games are fundamentally optional and there are so many to choose from but these garbage studios make garbage games and openly degrade their customers but people keep paying them.

  • Almacca@aussie.zone
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    1 year ago

    Because they don’t want some of the money, or even enough of the money. They want all of the money, and think all you have to do is copy a successful game to get it.

    • Niiru@feddit.org
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      1 year ago

      Because sometimes that’s all it takes… See dayz vs pubg vs h1z1 (vs original fortnite to some extend). Or valorant vs overwatch (and csgo to an extend).

      Spins with just a little bit of change can be a massive success.

      • Almacca@aussie.zone
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        1 year ago

        That “little bit of change” is what these greedy cunts don’t get, though. You need creativity for that too work.

    • Mirshe@lemmy.world
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      1 year ago

      Moreover, like Hollywood, the gaming industry is largely run by people who truly do not understand the thing they’re there to make. All of the C-levels still think it’s the early 2000s where you could shit out anything that looked like a popular game and make 20 billion dollars from it. They think their entire market is dumb kids who will mindlessly play whatever is put in front of them without regard to polish, story, or even playability.

    • pyre@lemmy.world
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      1 year ago

      Stephanie Sterling has been saying this for so many years, and it’s only getting worse. at least in the “”“AAA”“” space.

    • Artyom@lemm.ee
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      1 year ago

      AA is a game that is a normal full sized game, but was made on a budget that limited scope. Good examples are the Metro series or Balatro. AAA is your normal games with big budgets. AAAA is a special title for Skull and Bones, it means you spend a gigantic amount of money and make sure the whole thing sucks.

        • Justdaveisfine@midwest.social
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          1 year ago

          Balatro has a publisher, Playstack. While they put very little money into traditional advertising, Playstack absolutely had a calculated marketing campaign that nailed success by getting specific streamers on board.

          This technically makes it not ‘indie’ as they have a publisher but the indie/AA/AAA labels are kind of ridiculous.

        • Artyom@lemm.ee
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          1 year ago

          Yeah, maybe not a good AA example, just couldn’t think of a second one off the top of my head.

      • kartoffelsaft@programming.dev
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        1 year ago

        I believe the AAA term actually originates from investing. In investing, a “AAA” investment is one where everyone is pretty confident that it’ll be a positive return. It got a bit of use in the games industry to mean games that were expected to sell well no matter the what. It eventually got warped into just meaning big games with big budgets, and people started using the “AA” term to mean “like AAA but not as much”

        The wikipedia article does a better job of explaining it

      • Lyra_Lycan@lemmy.blahaj.zoneBanned
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        1 year ago

        I’d bet on JRPG rank rules; D, C, B, A, A+, A++, S, S+ and as many S’ they bloody want in order to make S tier worthless. Instead of doing the sane thing and adjusting the criteria for a rank.

        But in this case there is no Ds Cs or Bs, only As.

  • Someonelol@lemmy.dbzer0.com
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    1 year ago

    Sadly not every deserving AA studio gets to survive in the long term nowadays. Minimi Studios is my go to example for this. They made amazing niche games with no exploitative DLC/monetization that were widely praised but rarely played. Sometimes good, honest studios can’t make enough money to get by in this day and age and that’s a real tragedy.