I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.
I’ll stick to single player games. And for the most part, I’m just playing retro games these days.
Modern games kinda suck half the time. Only good things I’ve played in modern times are the resident evil remakes and some indie stuff.
I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.
Some, yes, but certainly not all of them.
I’ve been playing The Finals and it’s a great casual game. I think I average like 6 hours a week or something. The matches are short, toxicity is low and its fun. Most of its player-base are casuals, a lot of console players. And it’s designed in a way that even if you have bad teammates or lose you can still have a lot of fun since the main game-mode is 3v3v3 or 3v3v3v3, has fun movement and a completely destructible environment. Just blowing shit up is enough enjoyment on its own.
This is pretty much why I don’t play multiplayer games, you’re either uber 1337 MLG, or you’re fucked. No inbetween, and constant losses aren’t fun.
I just booted up God of war for the hundredth time
Modern games kinda suck half the time.
I’ve said this before in other threads, but here I go… What’s popular right now is battle royale shooters, and that’s a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.
If there’s any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.
Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to “win”. Compare to CoD or Overwatch, where in most game modes 50% of players get to win.
And just as a side note, I don’t think Epic has solved anything with some new voice chat system. Because it’s not new, discord already exists, steam already has integrated voice chat.
Lol like thats the only possible axis or lens to view a game through.
Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.
Battle Royale games always involve these dynamic phases where sometimes you’re looting, sometimes you’re exploring, sometimes your battling, sometimes you’re sneaking up on people.
That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you’re exploring and looting.
By all means don’t let me yuck your yum. I get that it’s a popular genre, that people really like these games, and that’s legit.
But it’s kinda like, well imagine you’re a huge basketball fan and you’re really into football too. But over the last 10 years most of ESPN’s programming has shifted over to auto racing, which bores you to tears. And hey, that’s fine if you like auto racing, but now it’s legitimately hard to find any basketball or football content.
Anyway, my point is, it’s just a sucks to see the industry dominated by something you don’t really care for.
Also, just having a shared voice chat is not the same as playing a game together and talking about it.
I really feel like Tim does not understand the market.
Oh, he gets the market alright, he just doesn’t give a fuck about the client-base.
In Battle Royales I don’t think people think they are losing until they die. Compared to Over Watch and CoD where you can feel you are losing early on. I think that’s the hook for a lot of people, basically a winning feeling the majority of the time.
The hook for me is the lack of respawn numbness. Something about insta respawn shooters just turns my brain off and lulls me into boring mental stagnation as I throw myself on the gears. It’s the high longer term stakes that are the interesting part. Failing in the heat of the short moment, and thinking back on what you mightve done better. But you’ll never experience that exact situation again, so you just try to carry your lessons forward. It’s a different pacing that keeps things novel and memorable
I have never thought about it like that. I don’t like Battle Royale games, but when I jump on a game with quick and infinite respawns I do get bored pretty quickly.
I really enjoy The Finals. And ticks all the boxes I think of, great guns, mobility, destruction and small teams with clear objectives. But in Cashout(or ranked) you have limited respawn coins, or if team wiped a fairly long respawn timer. Paired with revives from teammates.
It is nice to pin point something else to consider when looking at other games.
Yup, its a good game as well. It’s a bit too zippy fast paced for my tastes. Everyone jumping and ziplining everywhere ruins a lot of the cool positional tactics that can manifest in games that keep the movement abilities modest. By the time someone calls out a position its already moot information. But finals makes up for it in other ways like the destruction, etc. Definitely a good game
To each their own, but i enjoyed every second of my several years playing PUBG. It’s the same hook as Ironman style high paranoia solo games like Project Zomboid or many others. High stakes, ambient stress, and extremely quick and sudden failures that hone your instinct for next time. I enjoy single player games and many other genres as well for different reasons/goals. I dont think the royale/extraction genres are just fundamentally faulted like you suggest
That’s why I enjoyed TF2 for such a long time. While teamwork will always give you an advantage in matches, you will nearly never find it on public matches and people just do their own thing, and occasionally see a push forming and join in to get further. It also helps that the TTK in TF2 is much longer than in other team based multiplayer games, and you spawn back into it within 10 seconds or so.
Sadly there are so few games that follow that formula of goofy fun and rather just try to make games that are “strategic” or “competitive”, which sucks majorly.
Conga line is the goat of all features
Even earlier than that there was the killbind. Nothing beats your teammate or opponent finding you in an unfortunate or unexpected moment, taunting as you killbind shortly before they killbind themselves.

“We think giving the players funny hats that cross over will make them play Fortnite more.”
Big Monty Python’s Meaning of Life energy here.

Guess we will see if GTA6 online fails due to not being in the unreal ecosystem
Rockstar lost me when they added invasive anticheat to GTAV. It was a great game prior to that, but take away something I’ve been enoying for almost 10 years on a whim and don’t allow me to play it anymore because I’m on Linux? Goodbye and good riddance. Not touching anything they put out ever again.
I’m sure they will survive
it’s already failed for me.
I ain’t touching that pile of shit with 10 copies of gta5 taped together and covered in feces…
ALL aaaa slop is dead to me… they will never see a dime from me ever again… no ea, no ubi, no rockstar… if they call themselves AAAA then it’s trash.
- Isn’t “overproduced” not an antonym of slop?
- That you won’t buy it won’t make its (probable?) success less of a counterargument to this ceo’s ramblings.
Pretty excited about gta6 myself but I’m not touching the online mode with a 10 foot pole. It probably won’t even run on linux anyway
It is impossible to satirize this guy
Damn it, who anthropomorphized satire and let it run a company!?
My question is…how are they still in business???
Lmfao. Watch Tim Sweeney get brought up, and watch some PC gamer claim he’s the devil because he had the audacity to create a second launcher and pay for exclusives.
Epic spent a massive amount of their Fortnite money on lawsuits to break up the iOD and Google Play monopolies.
And while doing so, still offer their top tier engine for reasonable costs to third parties.
And Tim Sweeney personally spends most of his money on buying up land for conservation, but yeah, he’s totally the devil for making you install a second launcher to play some games.
he gives free onion article advice.
Of course I don’t want to download another software to just launch games - like let it connect and work through steam. Maybe I’m being weird - too bad.
Yeah, nothing will help attract players like diluting any weak identity it already had with an open deluge of metaverse slop. Everything will be everything. It’s not enough to have a product anymore, it has to be a whole ecosystem. God forbid a single bloody dollar slip through your grasp.
Okay, but multiplayer indie games, everything from Mecha Chameleon to Pratfall to Yap Yap to many more like them, are hits. Even if just temporarily, these games have had a huge impact on the multiplayer scene. Friends and strangers coming together to play games that are relatively cheap compared to their triple AAA counterpart, while also having a lot of fun over the wacky physics, nonsense, and/or trolling that may occur.
You don’t need cross-game features when you have people you hardly know and fun friend games like any of the above mentioned and maybe a discord call if y’all ain’t in the same room.
Sweeney seems to have forgotten that discord already exists to facilitate cross-game voice chat. Maybe games shouldnt be anything more than the game itself. Just a thought
Maybe consider some of us just want to play with friends and/or spouses or partners.
Reintroduce LAN play and locally hosted multiplayer servers. IDGAF about playing with randos, I just want to play with my wife, and I’d prefer it to not be something that can shut down because the company went broke or didn’t care anymore.
Obligatory “Fuck Tim Sweeney!”
This guy lives in a very specific bubble on his own.
Because almost every game has timegated content nowadays so that studios can try to milk their playerbase more.
So now, multiplayer games feel like a chore if you want to access the cool event.
That’s exactly why I stopped playing Fortnite, it started feeling more like a chore than a game. I didn’t feel like I was rewarded for participating, but being punished for not participating.
Timegated content is the worst, it just creates FOMO
Many games feel like gacha now for real. Curse that genre for bringing this plague upon us.
My guilty pleasure was playing Fallout 76, but the seasons and predatory monetizing put me off.
Until Tim Sweeney does something about Tim fucking Sweeney I am good thanks.
Lmfao you mean spending his personal fortune on land conservation and spending much of epic’s on breaking up monopolies that harm everyone?
Oh wait, I’m sorry, I forgot, he also made you install a second launcher, and since you were mildly inconvenienced by not being able to deep throat Gabe 30%, you thought Tim Sweeney was the devil?
No mostly I mean when he acts like a bellend.
1 CEO quoted, 0 labor leaders quoted
I don’t have the personal budget to buy a lot of games. Pay me more and I’ll spend more. Otherwise, fuck all the way off
I mean, I get it, but…unless you work for Epic, I’m not seeing how Epic would have sny say at all in how much you get paid.
It’s a demand pointed out the entire capitalist hellscape, of which epic is a part, not them specifically.
Sweeney’s a billionaire. He could be pushing for labor to have a bigger slice of the pie. But he won’t, because he’s a soulless husk.












