• mindbleach@sh.itjust.works
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    18 hours ago

    At least two of those are preliminary Doom ports to the NES. There’s a third one that’s only on Github.

    It’s almost like the chatbot that codes has made arbitrarily complex goals massively easier. Will that produce many low-effort or half-finished projects? Sure… but so did Unity. Ninety percent of everything is crap. You have to focus on the exceptions, or you’ll drown in it.

    • Zos_Kia@jlai.lu
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      14 hours ago

      I think that’s the right way to see it. Somewhere there’s a ten year old kid making 6-7 brain rot games, and when that creativity matures everybody’s gonna piss their pants at the new genius. It’s well worth it to endure the initial wave of slop.

      It reminds me of when the Kindle became popular and the market was inundated with shit 99c novels. How many great authors of today self published their bad first effort at the time?