• Blaster M@lemmy.world
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    2 days ago

    It’d be nice if itch.io could filter out graphic novels, which is like 99 percent of everything when I search for categories

    • codydodd@lemmy.ca
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      2 days ago

      Problem is itch has a very low max disk size requirement. They wont host games over 2gigs. That basically leaves you with graphic novels and 2d games.

        • codydodd@lemmy.ca
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          2 days ago

          As an indie dev let me just say wed rather not limit our game to GameCube graphics. No offense to that special era and esthetic

            • codydodd@lemmy.ca
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              2 days ago

              You are still asking us to signicantly downscale our design goals to accommodate itch. We are releasing our game free on steam anyway. So its not like we are hurting our community by choosing steam. But yes tonnes of games fit within itch platform and that’s awesome. Just not all game designs.

        • codydodd@lemmy.ca
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          2 days ago

          For sure! But as an indie dev building a 3d arena game (an action rts) we so badly wanted to publish on itch but cant. Its a great platform for certain genres was my point.

          • TacoSocks@infosec.pub
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            8 hours ago

            I feel like it’s more a problem with modern optimization for space. Back in my day you could have a whole 3D game in 96kb.

            Joking aside, that makes sense now why itch.io seems to have so many 90s era graphics 3D games.

  • thingsiplay@lemmy.ml
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    2 days ago

    Steam and itchio are not curated (or only minimal). So naturally those places will also attract junk. The tradeoff is the free and open market without any organization telling what is allowed and what not (at least for the most part). Similar to Apple vs Google store, I prefer the Google store with more freedom over Apple. The price is more junk, but I want to decide.

  • mindbleach@sh.itjust.works
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    2 days ago

    At least two of those are preliminary Doom ports to the NES. There’s a third one that’s only on Github.

    It’s almost like the chatbot that codes has made arbitrarily complex goals massively easier. Will that produce many low-effort or half-finished projects? Sure… but so did Unity. Ninety percent of everything is crap. You have to focus on the exceptions, or you’ll drown in it.

    • Zos_Kia@jlai.lu
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      2 days ago

      I think that’s the right way to see it. Somewhere there’s a ten year old kid making 6-7 brain rot games, and when that creativity matures everybody’s gonna piss their pants at the new genius. It’s well worth it to endure the initial wave of slop.

      It reminds me of when the Kindle became popular and the market was inundated with shit 99c novels. How many great authors of today self published their bad first effort at the time?