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Cake day: June 26th, 2025

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  • Never really understood the appeal of it though the shitty DRM and PC ports they had didn’t help. Tried to play GTA SA(?) more than 10 years ago but the bicycle controls were so bad ona tenkeyless keyboard I couldn’t progress. Same thing with the drone controls in Vice City. GTA IV was unplayable due to securom nonsense which after I bypassed, ran into some GFWL error that I gave up on. GTAV was extremely boring for me with how slow the gameplay was. For a game called Grand Theft Auto I was expecting a lot more action. Being forced to do yoga and deliver cars was not at all enjoyable for me.

    On the contrary, I found the pre-reboot Saints Row games really fun and so did Sleeping Dogs. All of those games scratches the itch that I had expected GTA to scratch and did it better than GTA did in my opinion. Maybe I’m just not the target audiemce.








  • While I agree with the author’s written examples at the top, saying hardly noticeable inconsistencies in the animation causes a lost in trust is quite a hyperbole imo. Still, it does shatter the expectation of Apple’s stuff being smooth and “perfect”.

    While it is Ideal to nip all these inconsistencies, speaking from an engineering perspective, this sounds like a huge amount of work for something that almost all users will never notice.






  • Having played all 3 of them, I enjoyed The Dark Ages far more than Eternal. With the exception of the Marauder, Eternal was basically just “keep shooting and moving and you’ll never die” and was way too fast on its default setting. While 2016 was plenty fast, it was still somewhat tactical at times. The Dark Ages goes in that direction but with the parries which is an interesting mechanic that was refreshing imo. At times it feels like a rhythm game which was pretty fun. My main issue with it is that it drags in for a bit too long and that it felt like they weren’t really willing to commit all the way with the parry gameplay.