For some reason as soon as I get to the “end” of the game, I completely lose motivation to play. This happened with DOOM: Eternal, Sekiro, Bloodborne, Paper Mario TTYD, Cassette Beasts, Shovel Knight, Oblivion, Baldur’s Gate, God of War, Mass Effect… Pretty much every game I’ve ever played. It’s like the fun part was the journey, and I’ve seen everything the game has to offer, and I just don’t really enjoy the ending process. Feels like a formality at that point.
I rarely even try what I suspect to be the final boss battle.
Game devs without difficulty settings can fuck off and not take my money for the next chapter.
They figure I must have figured out all the mechanics by now, surely?
No motherfucker, I did not. I played this game in 7 minute bursts between real life kicking my ass.
I don’t know shit about what game techniques I was supposed to have learned back in chapter 2. Haha.
So when I get to the hard bit, I just turn the game off and never return to it. If I get there during the Steam refund window, I’ll ask for my money back, too.
Edit: Now a cozy game with a final cozy cinematic, I am fully down for.
I had this exact problem with games like Doom Eternal. Even in easy mode, I really struggled with that game because I only could play one mission per week or two. So I’m rolling into the final boss battle having forgotten how to use the chainsaw or the grenades or flamethrower, and I just get my ass kicked. I spend 45 minutes dying and relearning the game, 15 minutes playing, and then I have to stop again.
Thankfully in that game you can just use cheats like infinite lives, but many games have no cheats or easy mode. I still have no idea how I got to the final boss in Bloodborne and Sekiro, I think I just cheesed the A.I. lol
I’d 90% a game and then put it down. Beating a game bummed me out like leaving a friend’s house after a long fun sleepover. So I’d usually wait till the sequel was announced or available before I’d finish out a title as a way to get hyped for the new release.
No but after the beating last boss I get an overwhelming urge to start over and play the game again with everything I’ve learned.
Not necessarily at the boss, but I have noticed a pattern that I do tend to lose steam once I realize I’m in the endgame phase of the game
Has happened to me with Persona 3, 4 and 5. It’s not that i get bored, but burned out. In the moment I don’t realise I’m near the end so that when I eventually get back to the game almost a year later, I realise I was literally only like 2 or 3 sessions away from finishing it.
This kinda happened to me with Breath of the Wild. Beat it, then started the master quest and got again to Ganon. Just couldn’t hit him enough to overcome the health regen. Put it down. Years later, Tears of the Kingdom came out. Then the switch 2 came out. Have not picked it back up since. Just can’t bring myself to do it.
Speaking of, in Tears of the Kingdom I did literally everything except even engage with Canon. Just… stopped there.
Same. I have a thing where I like to complete everything i can in a game before beating the final boss. I discovered the Master Quest, and then nothing would do but to beat that first and roll up to Ganon a god. Bashed my head against that wall for a while then put it down. Cue the second half of your first paragraph.
DSLR King, Canondorf 😈
Lol, leaving it.
Happened with me and factorio. I know theirs no final boss, but I lost like 3 ships to the big asteroids and just didnt want to build another one. I still havent finished space age, but I got like 80-90k out so its a win in my book.
Either I have gotten bored long before I reach the final boss, or I beat the game and want more. There is no in-between.
It depends on the game for me, but it’s happened a couple times. Usually with metroidvanias, my favourite part of those games is the exploration/secrets, so if I’m confident there’s nothing left to find I sometimes lose interest. It also depends on my play schedule. Of I finish off a session right before the last boss, and then I have an opportunity to game for a few hours next time, I’m less likely to pick it up again just to finish it off. At that point I’d rather jump into a new game and start getting immersed in a new world.
Yeah, almost without exception. The exceptions being: Spelunky, Diablo 2&3, MGSV.
Terraria is over as soon as I beat the final boss despite having some extra stuff I could do. I’m playing it to fight bosses, I beat boss 1 to upgrade my gear so I can fight boss 2. Once I’ve beaten the final boss, what’s the point in upgrading my gear again?
Cassette Beasts was a game I played to 100% (as I do most creature collectors). I got this game to collect all the creatures, so when I beat the final boss, I played it for another 20 hours to grind out the end-game and obtain the elusive Magikrab.
Skyrim is a game where the entire main quest line is just like any other quest to me, and half the time I play Skyrim I don’t even touch it past the point where it allows dragons to spawn.
So that is to say, it depends on the game, and it also depends on what I’m there to do.
Cassette Beasts was a game I played to 100%
Did you do the theoretical 10,000 hour speedrun and unlock all fusions and bootlegs?
Believe it or not, I wasn’t particularly interested in seeing all 20,736 potential fusions or god only knows how many bootleg type combinations of them.
I did get all of the achievements though, which involved getting every monster to 5 stars (including the DLC ones though they weren’t needed for the achievement), recording one of every type of bootleg, completing all of the post-game content, and obtaining the secret Magikrab.
Damn, that’s still some serious dedication though. Respect
Tf, absolutely not. A good story needs a strong beginning and a strong end. A bad ending can ruin a game for me, and a good one can elevate a mid game to good. Most best boss battles of all time are the final one of the game, including Sekiro which you mentioned. Why on earth would I skip the end?!
Yeah it’s interesting, I think it might be just differences in psychology. Like the reasons we play games in the first place and what we enjoy about them are different.
Most people I know in real life share your opinion, and look at me askance when I tell them I never actually finish any game. One friend said I’m the mf that would leave the ring at Mordor because I was just there for the hike. Which is accurate since I played some LOTR games in the past this way lol
Yeah right, I played the last of us for the first time recently and can’t imagine quitting before the end. I guess it depends on whether the game grips you or not. There’s plenty of games I’ve tried for a few hours and given up on.
I distinctly remember playing Twilight Princess, I was hanging around in Castle Town, having done literally everything. There was that weird unfinished fishing journal thing I had neglected, but I had done every sidequest, found every heart piece, I think I’d even beaten RollGoal. and I was like “I guess I’ll go beat the game then.”
There’s a weird dead feeling video games take on in that state.
Yes exactly, I had that same feeling in that game. I talked to every NPC 3 times just to make sure I didn’t miss any dialogue, and just sat there on the bridge, and then stopped playing lol
The game stops feeling immersive, and starts feeling like a game again for some reason. All the creative choices are interaction have been exhausted, and you’re just funneled into the final boss. Generally the boss only has one way to finish it and the same cutscene at the ending. It doesn’t feel like “play” anymore to me.
I don’t get bored but I am loathe to complete games. It helps with games that have several endings. So like I have done one or two endings of cyberpunk and with elden ring because of new game plus I finished it off knowing I can run around and eventually if I want to go to new games plus. I completed harry potter but have not went to graduation and can roam around.
It depends on the game and the difficulty spike. I know what I’m getting into with a FromSoftware game, and they’re usually reasonable progressions (outside of some the DLC bosses). I know they’re tough, but they should be manageable with some adjustments and patience.
Then there’s games like TTYD that shot up the difficulty at the end without much warning. If a game just throws a curve ball like that without much of a means to build you up for that fight, I think that’s a failure on the game’s design.
It’s not really the difficulty for me, it’s more a feeling of pointlessness and apathy and tedium. Like I just stop caring about the game once I see the final boss. I’ll grind out every secret optional ultra hard boss in the game, but I’ll refuse to fight the final boss lol
This just reminded me I need to still finish Cult of the Lamb.
I stopped at the final boss.





